The user's vision: combine savestate DAG, spectral color encoding,
DNA encoding, and FAMM guidance to create a system that pushes the
GPU so hard it HAS to respond.
The pipeline:
CPU: QUBO → eigendecomposition → spectral coeffs → FAMM guidance
GPU: Per-vertex geodesic walk on S^7 (Fisher-Rao metric)
GPU: Fragment shader → octant → Hachimoji color
CPU: Readback → verify → encode as DNA → DAG checkpoint
LOOP: If GPU melts, resume from checkpoint with FAMM avoiding scar
Why it melts the GPU:
- Divergent control flow (different octant per pixel)
- Non-coalesced FAMM scar reads (sparse, scattered)
- Trig-heavy geodesic walking (acos, atan2, sin, cos)
- Feedback loop (compute writes uniforms vertex reads next frame)
GPU negotiation (not programming):
- Timeout → FAMM scar → avoid region → retry
- OOM → FAMM scar → reduce resolution → retry
- Converge → DNA encode → quine receipt
The system actively seeks computation paths the GPU can complete.
Refs: vertex_braid.wgsl (shader), quine.py (savestate/DNA),
FAMM.lean (guidance), PROOF_SELFSIGHT.md (determinism)