/- Copyright (c) 2026 Sovereign Research Stack. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Authors: Research Stack Team PistSimulation.lean — PIST Data Slice Processing Pipeline This module models the functional data transformations from the PIST interactive simulation (Injection → Pruning → Convergence). Pipeline phases: 1. Injection — Load raw geometric states into active tensor set 2. Predictive Pruning — Hardware predictor kills ~95% of doomed paths 3. Blitter & Gossip — Discrete Picard integral + local gossip clustering Maps directly to WebGPU compute shader dispatch: • Phase 1: VRAM initialization • Phase 2: Predictor kernel (early out) • Phase 3: Blitter physics kernel + Gossip reduction Per AGENTS.md §0: Lean is the source of truth. Per AGENTS.md §1.4: Uses Q16_16 (Fix16) throughout. -/ import Semantics.FixedPoint import Semantics.ShellModel import Semantics.SSMS namespace Semantics.PistSimulation open Semantics open Semantics.ShellModel open Semantics.SSMS -- ════════════════════════════════════════════════════════════ -- §1 Tensor Data Structure -- ════════════════════════════════════════════════════════════ /-- Single particle/data point in the PIST visual simulation. Represents a candidate state in the (a,b) perfect-square coordinate space. Fields: • id — Unique identifier for tracking • a — Distance from lower perfect square (k²) • b — Distance to upper perfect square ((k+1)²) • confidence — Gossip-accumulated viability score • isActive — Survival flag (false = pruned/dimmed) -/ structure TensorData where id : Nat a : Q16_16 b : Q16_16 confidence : Q16_16 isActive : Bool deriving Repr, DecidableEq, Inhabited /-- Zero tensor (inactive, zero confidence). -/ def TensorData.zero (id : Nat) : TensorData := { id := id, a := Q16_16.zero, b := Q16_16.zero, confidence := Q16_16.zero, isActive := false } -- ════════════════════════════════════════════════════════════ -- §2 Phase 1: Injection (Canvas Population) -- ════════════════════════════════════════════════════════════ /-- Maps to visual step where points populate the screen. Loads raw (a,b,confidence) tuples into active TensorData array. In WebGPU execution: this initializes VRAM with geometric states. Each tensor maps to one workgroup thread's initial state. -/ def injectDataSlice (rawInputs : Array (Q16_16 × Q16_16 × Q16_16)) : Array TensorData := rawInputs.mapIdx (λ i val => { id := i, a := val.1, b := val.2.1, confidence := val.2.2, isActive := true }) /-- Alternative injection from shell state indices. Converts event indices to (a,b) coordinates for PIST simulation. -/ def injectFromShellStates (indices : List Nat) : Array TensorData := let coords := indices.map (λ n => let s := shellState n (Q16_16.ofInt (Int.ofNat s.a), Q16_16.ofInt (Int.ofNat s.b), Q16_16.ofInt (Int.ofNat (s.a * s.b)))) injectDataSlice coords.toArray -- ════════════════════════════════════════════════════════════ -- §3 Phase 2: Predictive Pruning (Heuristic Guillotine) -- ════════════════════════════════════════════════════════════ /-- Hardware viability predictor. Evaluates fast geometric heuristic to kill doomed paths early. PIST criterion: |a - b| > threshold indicates far from perfect square. Near-perfect-squares have a ≈ b (symmetric position in shell). Returns true if particle survives pruning. -/ def predictViability (a b confidence : Q16_16) : Bool := let diff := Q16_16.abs (Q16_16.sub a b) let threshold := Q16_16.ofInt 2 -- Within 2 units of symmetry let confThreshold := Q16_16.div (Q16_16.ofInt 1) (Q16_16.ofInt 10) -- 0.1 confidence minimum Q16_16.lt diff threshold && Q16_16.gt confidence confThreshold /-- Phase 2: Apply predictive pruning to entire dataset. Maps to visual step where ~95% of points turn dim and stop. In WebGPU: This is a compute kernel with early-out for pruned threads. -/ def phase2Pruning (dataset : Array TensorData) : Array TensorData := dataset.map (λ pt => if pt.isActive then let viable := predictViability pt.a pt.b pt.confidence -- If not viable: particle "turns red and fades out" { pt with isActive := viable, confidence := if viable then pt.confidence else Q16_16.zero } else pt) -- ════════════════════════════════════════════════════════════ -- §4 Phase 3: Blitter & Gossip (Convergence) -- ════════════════════════════════════════════════════════════ /-- Discrete Picard Integral (Blitter) step. Model 131 ODE: F(a,b,ε) = (1 + ε(0.5b + 0.3), -1 + ε(0.5a - 0.3)) Performs one timestep of O(1) discrete integration: a' = a + ε · (1 + 0.5·b + 0.3) b' = b + ε · (-1 + 0.5·a - 0.3) Maps to WGSL: `blit_result = blit_op(fa, fb, timestep_mask)` -/ def picardBlitStep (a b epsilon : Q16_16) : Q16_16 × Q16_16 := let half := Q16_16.div (Q16_16.ofInt 1) (Q16_16.ofInt 2) let c3 := Q16_16.div (Q16_16.ofInt 3) (Q16_16.ofInt 10) let fa := Q16_16.add (Q16_16.ofInt 1) (Q16_16.mul epsilon (Q16_16.add (Q16_16.mul half b) c3)) let fb := Q16_16.add (Q16_16.ofInt (-1)) (Q16_16.mul epsilon (Q16_16.sub (Q16_16.mul half a) c3)) let nextA := Q16_16.add a (Q16_16.mul epsilon fa) let nextB := Q16_16.add b (Q16_16.mul epsilon fb) (nextA, nextB) /-- Local gossip confidence aggregation. Simulates neighbor-to-neighbor confidence sharing in workgroup. In WebGPU: This uses shared memory / LDS for neighbor access. Returns updated confidence from local neighborhood average. -/ def localGossip (neighbors : Array Q16_16) (selfConfidence : Q16_16) : Q16_16 := if neighbors.size = 0 then selfConfidence else let sum := neighbors.foldl (λ acc c => Q16_16.add acc c) Q16_16.zero let avg := Q16_16.div sum (Q16_16.ofInt (Int.ofNat neighbors.size)) -- Weighted mix: 70% self + 30% neighbor average let mixed := Q16_16.add (Q16_16.mul (Q16_16.div (Q16_16.ofInt 7) (Q16_16.ofInt 10)) selfConfidence) (Q16_16.mul (Q16_16.div (Q16_16.ofInt 3) (Q16_16.ofInt 10)) avg) mixed /-- Phase 3: Single simulation tick. Maps to visual step where surviving points cluster together. One "frame" of physics simulation: 1. Blitter update (move toward perfect square) 2. Local gossip (pull toward neighbor confidence) In WebGPU: Dispatch compute shader with barrier between steps. -/ def phase3Tick (dataset : Array TensorData) : Array TensorData := dataset.map (λ pt => if pt.isActive then -- Step 1: Discrete Picard Integral (particle moves toward resonance) let epsilon := Q16_16.div (Q16_16.ofInt 1) (Q16_16.ofInt 10) -- ε = 0.1 let (nextA, nextB) := picardBlitStep pt.a pt.b epsilon -- Step 2: Local Gossip (pull toward neighbor confidence) -- Neighbors are mod 8 in workgroup for L1 cache efficiency let neighborIds := List.range 8 |>.map (λ i => (pt.id + i) % dataset.size) let neighbors := neighborIds.filterMap (λ i => if i < dataset.size then some (dataset[i]!.confidence) else none) let gossipConf := localGossip neighbors.toArray pt.confidence { pt with a := nextA, b := nextB, confidence := gossipConf } else pt) -- ════════════════════════════════════════════════════════════ -- §5 Full Pipeline Execution -- ════════════════════════════════════════════════════════════ /-- Execute complete PIST simulation pipeline. Steps: 1. Inject raw (a,b,confidence) states 2. Apply predictive pruning (kill doomed paths) 3. Run Blitter+Gossip for N frames Returns final clustered states (the Perfect Square solutions). Maps to WebGPU sequence: • vkCmdDispatch(Phase1_Init) • vkCmdDispatch(Phase2_Prune) • for i in 0..frames: vkCmdDispatch(Phase3_BlitGossip) -/ def executePipeline (rawInputs : Array (Q16_16 × Q16_16 × Q16_16)) (frames : Nat) : Array TensorData := -- Step 1: Populate canvas let injected := injectDataSlice rawInputs -- Step 2: Apply heuristic (kill doomed paths instantly) let pruned := phase2Pruning injected -- Step 3: Run physics for 'frames' iterations let rec loop (data : Array TensorData) (f : Nat) : Array TensorData := match f with | 0 => data | f' + 1 => loop (phase3Tick data) f' loop pruned frames /-- Execute pipeline from shell event indices. Convenience wrapper for AVMR/SSMS integration. -/ def executeFromShellIndices (indices : List Nat) (frames : Nat) : Array TensorData := let rawInputs := indices.map (λ n => let s := shellState n (Q16_16.ofInt (Int.ofNat s.a), Q16_16.ofInt (Int.ofNat s.b), Q16_16.ofInt (Int.ofNat (s.a * s.b)))) executePipeline rawInputs.toArray frames -- ════════════════════════════════════════════════════════════ -- §6 Verification Examples -- ════════════════════════════════════════════════════════════ #eval predictViability (Q16_16.ofInt 4) (Q16_16.ofInt 5) (Q16_16.ofInt 10) -- Near symmetric, high conf #eval predictViability (Q16_16.ofInt 1) (Q16_16.ofInt 20) (Q16_16.ofInt 10) -- Far from symmetric #eval picardBlitStep (Q16_16.ofInt 4) (Q16_16.ofInt 5) (Q16_16.div (Q16_16.ofInt 1) (Q16_16.ofInt 10)) #eval executePipeline #[(Q16_16.ofInt 4, Q16_16.ofInt 5, Q16_16.ofInt 20)] 5 end Semantics.PistSimulation