# 2-Search-Space **Purpose:** Quaternion, braid, and manifold primitives for high-dimensional search space navigation. **Depends on:** `0-Core-Formalism` ## Components | Component | Status | Description | |-----------|--------|-------------| | PIST | In `core/`, `scratch/` | Perfectly Imperfect Square Theory | | SVQF | In `core/` | Spherical Quaternion Vector Field | | FAMM | In `core/`, `scratch/` | Frustration-Aware Manifold Mesh | | Braid Theory | Planned | Topological constraints via braid brackets | ## Key Optimizations 1. **Quaternion Sieve** — Counter-rotation as band-pass filter 2. **Non-linear Gearbox** — φ-based fractional steps 3. **Calabi-Yau Compactification** — Discarded space folded into compactified dimensions 4. **Ricci Flow** — Self-smoothing via ∂g_ij/∂t = -2R_ij ## Hardware Range Framework uses fixed-point arithmetic (Q16_16) — runnable on NES (1983) to modern FPGA.