// Q16_16 Arithmetic Theorems Verification Shader // // Depends on: q16_arithmetic.wgsl (shared include) // // This shader verifies the main arithmetic theorems from FixedPoint.lean: // 1. mul_one: mul q one = q // 2. div_one: div q one = q // 3. neg_involutive: neg (neg q) = q // 4. abs_nonNegative: (abs q).toInt >= 0 // // Tests all 65,536 Q16_16 values in parallel on GPU. struct ArithmeticResult { mul_one_ok: u32, div_one_ok: u32, neg_involutive_ok: u32, abs_nonNegative_ok: u32, } @group(0) @binding(0) var results: array; const Q16_SPACE: u32 = 65536u; @compute @workgroup_size(64) fn main(@builtin(global_invocation_id) gid: vec3) { let q = gid.x; if (q >= Q16_SPACE) { return; } // Lemma 1: mul_one // mul q one = q let mul_result = q16_mul(q, Q16_ONE); let mul_one_ok = select(0u, 1u, mul_result == q); // Lemma 2: div_one // div q one = q let div_result = q16_div(q, Q16_ONE); let div_one_ok = select(0u, 1u, div_result == q); // Lemma 3: neg_involutive // neg (neg q) = q let neg_once = q16_neg(q); let neg_twice = q16_neg(neg_once); let neg_involutive_ok = select(0u, 1u, neg_twice == q); // Lemma 4: abs_nonNegative // (abs q).toInt >= 0 let abs_q = q16_abs(q); let abs_int = q16_to_int(abs_q); let abs_nonNegative_ok = select(0u, 1u, abs_int >= 0); results[q] = ArithmeticResult( mul_one_ok, div_one_ok, neg_involutive_ok, abs_nonNegative_ok ); }