/- Copyright (c) 2026 Sovereign Research Stack. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Authors: Research Stack Team RotationQUBO.lean — Rotation Matrices as Literal Rotation Notation in Frustrated QUBO Fields This module formalizes a 1D scalar triangle navigating a frustrated QUBO field, spawning friends to rotate in superposition. Each bracket represents a possibility space, borrowing the PIST framework for shell geometry. Key insight: - Rotation matrices as literal rotation notation (not just linear algebra) - 1D scalar triangle = (a, b, c) with a+b+c = 0 (triangle closure) - Frustrated QUBO field = energy landscape with competing minima - Spawning friends = agent generation in superposition - Brackets = possibility spaces [lower, upper] from PIST shell geometry - PIST mass = a*b (hyperbola index) as rotation weight The rotation field: Φ_rot(x, θ) = Σᵢ R(θᵢ) · xᵢ / (1 + frustration²) Where: - R(θ): rotation matrix at angle θ - xᵢ: scalar triangle vertex - frustration: QUBO field frustration parameter Per AGENTS.md §0: Lean is the source of truth. Per AGENTS.md §1.4: Q16_16 fixed-point for hardware extraction. Per AGENTS.md §2: PascalCase types, camelCase functions. Per AGENTS.md §4: Every def has eval witness or theorem. -/ import Mathlib.Data.Nat.Basic import Mathlib.Data.Real.Basic import Mathlib.Data.Matrix.Basic import Mathlib.Tactic import Semantics.PIST import Semantics.DynamicCanal namespace Semantics.RotationQUBO open PIST DynamicCanal -- ═══════════════════════════════════════════════════════════════════════════ -- §0 Scalar Triangle Types -- ═══════════════════════════════════════════════════════════════════════════ /-- A 1D scalar triangle (a, b, c) with closure condition a + b + c = 0. Represents a balanced configuration that can navigate QUBO fields. -/ structure ScalarTriangle where a : Fix16 -- First vertex b : Fix16 -- Second vertex c : Fix16 -- Third vertex closure : Fix16 -- Closure residual (should be 0 for balanced triangle) deriving Repr, DecidableEq, BEq namespace ScalarTriangle /-- Create a balanced scalar triangle from two vertices (c = -(a + b)). -/ def balanced (a b : Fix16) : ScalarTriangle := let c := Fix16.sub (Fix16.sub Fix16.zero a) b -- c = -(a + b) let closure := Fix16.add (Fix16.add a b) c -- should be 0 { a, b, c, closure } /-- Create a scalar triangle from PIST coordinate (a = t, b = 2k+1-t). -/ def fromPISTCoord (coord : PIST.Coord) : ScalarTriangle := let a := fix16FromNat coord.t let b := fix16FromNat coord.b let c := Fix16.sub (Fix16.sub Fix16.zero a) b let closure := Fix16.add (Fix16.add a b) c { a, b, c, closure } /-- The PIST mass of the scalar triangle (a * b). -/ def pistMass (st : ScalarTriangle) : Fix16 := Fix16.mul st.a st.b end ScalarTriangle -- ═══════════════════════════════════════════════════════════════════════════ -- §1 Rotation Matrix as Literal Rotation Notation -- ═══════════════════════════════════════════════════════════════════════════ /-- Rotation matrix at angle θ (2D rotation). Treated as literal rotation notation, not just linear algebra. -/ structure RotationMatrix where theta : Fix16 -- Rotation angle in radians (Q16.16) cosθ : Fix16 -- cos(θ) in Q16.16 sinθ : Fix16 -- sin(θ) in Q16.16 deriving Repr, DecidableEq, BEq namespace RotationMatrix /-- Create rotation matrix from angle θ. Uses Q16.16 approximation for cos and sin. -/ def fromAngle (theta : Fix16) : RotationMatrix := -- Placeholder: use Taylor series or lookup table for cos/sin -- For now, use simple approximation let cosθ := Fix16.ofNat 1 -- cos(0) = 1 let sinθ := theta -- sin(θ) ≈ θ for small θ { theta, cosθ, sinθ } /-- Apply rotation matrix to scalar triangle vertex. -/ def rotateVertex (rm : RotationMatrix) (v : Fix16) : Fix16 := -- 2D rotation: x' = x·cosθ - y·sinθ -- For 1D scalar, this is simplified Fix16.mul v rm.cosθ /-- Apply rotation matrix to entire scalar triangle. -/ def rotateTriangle (rm : RotationMatrix) (st : ScalarTriangle) : ScalarTriangle := let a' := rm.rotateVertex st.a let b' := rm.rotateVertex st.b let c' := rm.rotateVertex st.c let closure' := Fix16.add (Fix16.add a' b') c' { a := a', b := b', c := c', closure := closure' } end RotationMatrix -- ═══════════════════════════════════════════════════════════════════════════ -- §2 Frustrated QUBO Field -- ═══════════════════════════════════════════════════════════════════════════ /-- Frustrated QUBO field parameters. Frustration parameter δ controls competing energy minima. -/ structure QUBOField where frustration : Fix16 -- Frustration parameter δ (0 ≤ δ ≤ 1) energyScale : Fix16 -- Energy scale factor deriving Repr, DecidableEq, BEq namespace QUBOField /-- Compute field energy at position x. E(x) = x² / (1 + δ²) - frustration penalty. -/ def fieldEnergy (qf : QUBOField) (x : Fix16) : Fix16 := let xSq := Fix16.mul x x let denom := Fix16.add Fix16.one (Fix16.mul qf.frustration qf.frustration) let energy := Fix16.div xSq denom Fix16.sub energy qf.energyScale /-- Check if field is frustrated at position x. -/ def isFrustrated (qf : QUBOField) (x : Fix16) : Bool := -- Field is frustrated if energy > 0 let energy := qf.fieldEnergy x energy.raw > 0 end QUBOField -- ═══════════════════════════════════════════════════════════════════════════ -- §3 Bracket Possibility Spaces -- ═══════════════════════════════════════════════════════════════════════════ /-- Bracket possibility space from PIST shell geometry. [lower, upper] = [a, b] where a + b = 2k+1 and mass = a*b. -/ structure BracketSpace where lower : Fix16 -- Lower bound (a) upper : Fix16 -- Upper bound (b) mass : Fix16 -- PIST mass (a * b) gap : Fix16 -- Upper - lower admissible : Bool -- Whether space is admissible deriving Repr, DecidableEq, BEq namespace BracketSpace /-- Create bracket space from PIST coordinate. -/ def fromPISTCoord (coord : PIST.Coord) : BracketSpace := let lower := fix16FromNat coord.a let upper := fix16FromNat coord.b let mass := fix16FromNat coord.mass let gap := Fix16.sub upper lower let admissible := coord.mass > 0 -- Positive mass = admissible { lower, upper, mass, gap, admissible } /-- Check if a value is within the bracket space. -/ def contains (bs : BracketSpace) (x : Fix16) : Bool := let xNat := x.raw.toNat let lowerNat := bs.lower.raw.toNat let upperNat := bs.upper.raw.toNat lowerNat ≤ xNat ∧ xNat ≤ upperNat end BracketSpace -- ═══════════════════════════════════════════════════════════════════════════ -- §4 Friend Spawning in Superposition -- ═══════════════════════════════════════════════════════════════════════════ /-- A friend agent spawned in superposition. Each friend has a rotation angle and weight. -/ structure FriendAgent where rotation : RotationMatrix -- Rotation matrix weight : Fix16 -- Superposition weight (0 ≤ weight ≤ 1) bracket : BracketSpace -- Assigned bracket space deriving Repr, DecidableEq, BEq namespace FriendAgent /-- Spawn a friend agent with random rotation. -/ def spawn (theta : Fix16) (bracket : BracketSpace) : FriendAgent := let rm := RotationMatrix.fromAngle theta let weight := Fix16.ofNat 1 -- Default weight = 1.0 { rotation := rm, weight, bracket } /-- Spawn multiple friends in superposition. -/ def spawnSuperposition (thetas : List Fix16) (bracket : BracketSpace) : List FriendAgent := thetas.map (fun θ => spawn θ bracket) end FriendAgent -- ═══════════════════════════════════════════════════════════════════════════ -- §5 Rotation Field Computation -- ═══════════════════════════════════════════════════════════════════════════ /-- Compute rotation field for scalar triangle in QUBO field with friends. Φ_rot(x, θ) = Σᵢ R(θᵢ) · xᵢ / (1 + frustration²) -/ def rotationField (st : ScalarTriangle) (friends : List FriendAgent) (qf : QUBOField) : Fix16 := let denom := Fix16.add Fix16.one (Fix16.mul qf.frustration qf.frustration) -- Sum over friends: Σᵢ weightᵢ * rotationᵢ(triangle) let sumRotations := friends.foldl (fun acc friend => let rotated := friend.rotation.rotateTriangle st let weightedMass := Fix16.mul (ScalarTriangle.pistMass rotated) friend.weight Fix16.add acc weightedMass ) Fix16.zero -- Divide by frustration denominator Fix16.div sumRotations denom -- ═══════════════════════════════════════════════════════════════════════════ -- §6 Theorems: Rotation and Bracket Properties -- ═══════════════════════════════════════════════════════════════════════════ /-- Theorem: Balanced scalar triangle has zero closure. -/ theorem balancedClosureZero (a b : Fix16) : (ScalarTriangle.balanced a b).closure = Fix16.zero := by unfold ScalarTriangle.balanced -- c = -(a + b), so a + b + c = 0 sorry -- TODO(lean-port): Prove closure = 0 for balanced triangle /-- Theorem: PIST mass from coordinate equals a * b. -/ theorem pistMassFromCoord (coord : PIST.Coord) : (ScalarTriangle.fromPISTCoord coord).pistMass = fix16FromNat coord.mass := by unfold ScalarTriangle.fromPISTCoord, ScalarTriangle.pistMass -- mass = a * b = t * (2k+1-t) sorry -- TODO(lean-port): Prove mass = a*b /-- Theorem: Bracket space contains its bounds. -/ theorem bracketContainsBounds (bs : BracketSpace) : bs.contains bs.lower ∧ bs.contains bs.upper := by unfold BracketSpace.contains -- lower ≤ lower and upper ≤ upper sorry -- TODO(lean-port): Prove bracket contains its own bounds /-- Theorem: Rotation field is bounded by bracket mass. -/ theorem rotationFieldBounded (st : ScalarTriangle) (friends : List FriendAgent) (qf : QUBOField) (bs : BracketSpace) : let field := rotationField st friends qf field.raw ≤ bs.mass.raw := by -- Rotation field divided by (1 + δ²) ≤ original mass sorry -- TODO(lean-port): Prove field bounded by bracket mass -- ═══════════════════════════════════════════════════════════════════════════ -- §7 Verification Examples -- ═══════════════════════════════════════════════════════════════════════════ #eval let st := ScalarTriangle.balanced (Fix16.ofNat 3) (Fix16.ofNat 4) st.pistMass -- Expected: 3 * 4 = 12 #eval let coord := { k := 2, t := 3, ht := by simp } let bs := BracketSpace.fromPISTCoord coord bs.admissible -- Expected: true (mass = 3 * (5-3) = 6 > 0) #eval let qf := { frustration := Fix16.ofNat 1, energyScale := Fix16.ofNat 10 } let x := Fix16.ofNat 5 qf.isFrustrated x -- Expected: true -- TODO(lean-port): Add friend spawning and rotation field examples end Semantics.RotationQUBO