# Unified Transport Encoding Architecture ## Encoding Agents & Channel Responsibilities ### Agent 1: TMDS Lane Encoding (HDMI/DP PHY) **Responsibility:** Wire encoding over GPU display controller TMDS lanes. - 3 lanes (HDMI 2.0) / 4 lanes (DP 1.4/2.0) — byte-striped round-robin - Fragment packet (31 bytes): `PacketType(1) | VersionFlags(1) | FragmentIndex(1) | FragmentData(28)` - 8b/10b encoding per lane (hardware, transparent) - Blanking interval insertion: ~16% of link capacity for RDMA stealth - RDMANetHeader (41 bytes) → 2 fragments (START + END) - Multi-frame reassembly via `{FragmentIndex, QPN, seq}` - Hot-plug state machine: disconnected → training → trained → suspended | error ### Agent 2: VCN Video Encoding (Steam Deck MKV Trick) **Responsibility:** Pack RDMA payload into video frames, hardware encode/decode. - 1920×1080 YUV420 frame = 3,110,400 bytes per frame - Pixel packing: 6 bytes → 1 macroblock (4 Y + 1 U + 1 V) - Pixel signature in first 24 bytes: `RDMAVCN\0` + version + seq + length - H.265 Main, All-IDR, QP 2-4, transform skip on, deblocking+SAO off - CRC32 per frame in SEI NAL (user_data_unregistered type 5) - ~9 MB/s raw at 60fps (H.265 at QP4 compresses to ~162 Mbps) - Pipeline latency: ~10ms (DMA + encode + transmit + decode + verify) ### Agent 3: Mesh Multi-Transport Routing **Responsibility:** Transport selection, fragmentation, multi-hop relay, fallback. - Unified envelope: `[tag(1)] + [transport-specific header] + [RDMANetHeader(41)] + [payload]` - Fragmentation at MTU boundaries: `[fragSeq(2)][totalFrags(1)][flags(1)]` - Transport cost = latency_ratio × 1000 + bandwidth_ratio × 100 + priority × 10 + frag_penalty - Multi-hop: receive on transport A → decap → refrag for MTU_B → re-encap → send on transport B - Fallback: ordered chain through top-N transports, max 3 retries per transport - Multi-transmit: stripe payload across top-N transports concurrently --- ## Channel Hierarchy & Wire Formats ``` Priority Transport MTU Tag Header Overhead Best Use ────────────────────────────────────────────────────────────────────────── 0 DP 2.0 UHBR20 65536 0x04 1+31 (fragment) Bulk RDMA 1 HDMI 2.1 FRL 65536 0x04 1+31 Bulk RDMA 2 DP 1.4 HBR3 65536 0x04 1+31 Bulk RDMA 3 HDMI 2.0 TMDS 65536 0x04 1+31 Bulk RDMA 4 VCN H.265 encode 3.1M/f 0x05 1+1+4 Compressed bulk 5 USB DMA 65536 0x00 4+41 General RDMA 6 VCN H.264 encode 3.1M/f 0x05 1+1+4 Wider compat 7 WiFi UDP 1472 0x01 2+2+41 Remote mesh 8 Bluetooth L2CAP 251 0x02 2+41 Close peer 9 Serial (braid) 8 0x03 1+41 FPGA fabric 10 DP AUX 16 0x06 2+41 Control/keys ``` ### Unified Envelope Wire Format ``` Byte 0: Transport Tag (0x00-0x06) Byte 1-4: Transport-Specific Header (varies per tag) Byte 5-45: RDMANetHeader (41 bytes, fixed) Byte 46+: Payload (fragmented at MTU-46 boundary) ``` ### Fragment Header (within payload region) ``` Byte 0-1: fragSeq (UInt16, sequence within transfer) Byte 2: totalFrags (UInt8) Byte 3: flags (bit 0=START, bit 1=END, bit 2=RETRANS) ``` ### Transport-Specific Headers | Tag | Header | Size | |-----|--------|------| | 0x00 (USB DMA) | `sessionId:UInt32` | 4 | | 0x01 (WiFi) | `srcPort:UInt16, dstPort:UInt16` | 4 | | 0x02 (BT) | `cid:UInt16` | 2 | | 0x03 (Serial) | `mode:UInt8` | 1 | | 0x04 (TMDS) | `configId:UInt8` + fragment framing | 1+31 | | 0x05 (VCN) | `codec:UInt8, seq:UInt32` + YUV frame | 5+3.1M | | 0x06 (AUX) | `addr:UInt16` | 2 | --- ## Multi-Hop Routing Flow ``` Source peer → computeRDMApath(target) → [relay0 via WiFi, relay1 via BT, target via USB] → selectEgressNIC(dst) → pick NIC with wire link to first hop → encapsulateRDMARequest(wr, qp, transport) → wire bytes → send on transport A Intermediate relay peer → receive on transport A → parse TransportEnvelope tag → reencapsulateForNextHop: strip A header, wrap in B header → refragment for MTU_B if needed → send on transport B Destination peer → receive on transport B → reassemble fragments via {transferId, fragSeq} → validate RDMANetHeader (lkey/rkey checks) → perform DMA into registered memory region ``` ## Fallback Chain ``` For each (transport, maxRetries=3) in selectTopNTransports(all_reachable): attempt encapsulateRDMARequest(wr, qp, transport) if success: return if failure after maxRetries: advance to next transport If all exhausted: return failure ``` ## Multi-Transmit Striping ``` partition(payload, n_transports): each plane = payload[n * i : n * (i+1)], capped at MTU × 64 send all planes concurrently wait for all completions reassemble in order ```