/- Copyright (c) 2026 Sovereign Research Stack. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Authors: Research Stack Team VLsIPartition.lean — Spatial-Aware Analytic Partitioning for VLSI This module formalizes SAAP from "An Efficient Spatial-Aware Analytic Partitioning Algorithm of VLSI Netlists for Parallel Routing" (arXiv:2604.16357, 2026). Key contributions: 1. Spatial-aware hypergraph partitioning with hard spatial constraints 2. Balance constraint: (1/k - ε)W ≤ Σ w_v ≤ (1/k + ε)W 3. Spatial continuity: bounding polygons BP_i must be non-overlapping 4. Cut size objective: min Σ_e |B ∩ T_e| · w_e (crossings × weight) 5. Analytic boundary modeling for continuous optimization Per AGENTS.md §1.4: Uses Q16_16 fixed-point for hardware-native computation. Per AGENTS.md §2: PascalCase types, camelCase functions. Per AGENTS.md §4: All defs must have eval witnesses or theorems. Reference: https://alphaxiv.org/abs/2604.16357 -/ import Mathlib.Data.Nat.Basic import Mathlib.Data.Real.Basic import Mathlib.Data.Fin.Basic import Mathlib.Data.Set.Basic import Mathlib.Data.Finset.Basic namespace Semantics.VLsIPartition -- ════════════════════════════════════════════════════════════ -- §0 Fixed-Point Precision (Q16.16 for VLSI coordinates) -- ════════════════════════════════════════════════════════════ /-- Q16.16 fixed-point for VLSI layout coordinates. -/ structure Q1616 where raw : Int deriving Repr, DecidableEq, Inhabited, BEq namespace Q1616 def zero : Q1616 := ⟨0⟩ def one : Q1616 := ⟨65536⟩ -- 0x00010000 = 1.0 def ofNat (n : Nat) : Q1616 := ⟨n * 65536⟩ def add (a b : Q1616) : Q1616 := ⟨a.raw + b.raw⟩ def sub (a b : Q1616) : Q1616 := ⟨a.raw - b.raw⟩ def mul (a b : Q1616) : Q1616 := ⟨(a.raw * b.raw) / 65536⟩ def div (a b : Q1616) : Q1616 := ⟨(a.raw * 65536) / b.raw⟩ def neg (a : Q1616) : Q1616 := ⟨-a.raw⟩ def le (a b : Q1616) : Prop := a.raw ≤ b.raw def lt (a b : Q1616) : Prop := a.raw < b.raw instance : LE Q1616 := ⟨le⟩ instance : LT Q1616 := ⟨lt⟩ instance : DecidableRel (fun a b : Q1616 => a ≤ b) := fun a b => inferInstanceAs (Decidable (a.raw ≤ b.raw)) instance : DecidableRel (fun a b : Q1616 => a < b) := fun a b => inferInstanceAs (Decidable (a.raw < b.raw)) instance : Add Q1616 := ⟨add⟩ instance : Sub Q1616 := ⟨sub⟩ instance : Mul Q1616 := ⟨mul⟩ instance : Div Q1616 := ⟨div⟩ instance : Neg Q1616 := ⟨neg⟩ end Q1616 -- ════════════════════════════════════════════════════════════ -- §1 VLSI Layout Geometry -- ════════════════════════════════════════════════════════════ /-- 2D coordinate (x, y) in layout plane. -/ structure Point2D where x : Q1616 y : Q1616 deriving Repr, Inhabited, DecidableEq /-- Bounding box for spatial constraints. -/ structure BoundingBox2D where minX : Q1616 minY : Q1616 maxX : Q1616 maxY : Q1616 deriving Repr, Inhabited /-- Check if point is inside bounding box. -/ def pointInBox (p : Point2D) (box : BoundingBox2D) : Bool := decide (box.minX ≤ p.x) && decide (p.x ≤ box.maxX) && decide (box.minY ≤ p.y) && decide (p.y ≤ box.maxY) /-- Area of bounding box. -/ def boxArea (box : BoundingBox2D) : Q1616 := (box.maxX - box.minX) * (box.maxY - box.minY) /-- Two boxes overlap. -/ def boxesOverlap (a b : BoundingBox2D) : Bool := !(decide (a.maxX < b.minX) || decide (b.maxX < a.minX) || decide (a.maxY < b.minY) || decide (b.maxY < a.minY)) -- ════════════════════════════════════════════════════════════ -- §2 Hypergraph Definition (Section 3.1) -- ════════════════════════════════════════════════════════════ /-- Node in VLSI netlist. -/ structure Node where id : Nat weight : Q1616 -- w_v: cell area or importance position : Point2D -- p_v = (x_v, y_v) deriving Repr, Inhabited, DecidableEq /-- Hyperedge (net) connecting multiple nodes. -/ structure Hyperedge where id : Nat nodes : Array Nat -- Subset of V weight : Q1616 -- w_e: criticality of net deriving Repr, Inhabited /-- Pre-routed tree connection for hyperedge (Steiner tree approximation). -/ structure TreeConnection where hyperedgeId : Nat waypoints : Array Point2D -- Tree nodes edges : Array (Nat × Nat) -- Tree edges (indices into waypoints) deriving Repr, Inhabited /-- Hypergraph H = (V, E). -/ structure Hypergraph where nodes : Array Node edges : Array Hyperedge trees : Array TreeConnection -- T_e for each e ∈ E deriving Repr, Inhabited /-- Total weight of all nodes. -/ def totalNodeWeight (H : Hypergraph) : Q1616 := H.nodes.foldl (fun acc n => acc + n.weight) Q1616.zero -- ════════════════════════════════════════════════════════════ -- §3 Partitioning Problem (Section 3.1) -- ════════════════════════════════════════════════════════════ /-- Number of partitions k ≥ 2. -/ abbrev NumPartitions := Nat /-- Partition assignment: node id → partition index (k partitions). -/ abbrev PartitionMap (k : Nat) := Nat → Fin k /-- Partition V_i: set of node indices in partition i. -/ def getPartition (H : Hypergraph) (assignment : Nat → Nat) (i : Nat) : Array Node := H.nodes.filter (fun n => assignment n.id = i) /-- Balance parameter ε ≤ 1/k. -/ structure BalanceParams where k : NumPartitions -- Number of partitions epsilon : Q1616 -- ε ≤ 1/k wf : epsilon.raw ≤ 65536 / k -- Q16.16 representation of ≤ 1/k deriving Repr /-- Balance constraint: (1/k - ε)W ≤ Σ_{v∈V_i} w_v ≤ (1/k + ε)W. -/ def checkBalanceConstraint (H : Hypergraph) (partition : Array Node) (params : BalanceParams) : Bool := let W := totalNodeWeight H let partitionWeight := partition.foldl (fun acc n => acc + n.weight) Q1616.zero let k := Q1616.ofNat params.k let eps := params.epsilon let lower := (Q1616.one / k - eps) * W let upper := (Q1616.one / k + eps) * W decide (lower ≤ partitionWeight) && decide (partitionWeight ≤ upper) -- ════════════════════════════════════════════════════════════ -- §4 Spatial Continuity Constraints (Section 3.1) -- ════════════════════════════════════════════════════════════ /-- Bounding polygon BP_i for partition V_i. Smallest-area polygon covering all v ∈ V_i. -/ def boundingPolygon (nodes : Array Node) : BoundingBox2D := if nodes.isEmpty then { minX := Q1616.zero, minY := Q1616.zero, maxX := Q1616.zero, maxY := Q1616.zero } else let xs := nodes.map (fun n => n.position.x) let ys := nodes.map (fun n => n.position.y) { minX := xs.foldl (fun acc x => if x < acc then x else acc) (Q1616.ofNat 1000000) minY := ys.foldl (fun acc y => if y < acc then y else acc) (Q1616.ofNat 1000000) maxX := xs.foldl (fun acc x => if x > acc then x else acc) Q1616.zero maxY := ys.foldl (fun acc y => if y > acc then y else acc) Q1616.zero } /-- Spatial continuity: no overlap between partition bounding polygons. -/ def checkSpatialContinuity (polygons : Array BoundingBox2D) : Bool := let n := polygons.size (List.range n).all (fun i => (List.range n).all (fun j => if i = j then true else !boxesOverlap (polygons[i]!) (polygons[j]!))) /-- Spatial constraint for complete partition. -/ def checkSpatialConstraint (H : Hypergraph) (assignment : Nat → Nat) (k : Nat) : Bool := let partitions := (List.range k).map (fun i => getPartition H assignment i) let polygons := partitions.map boundingPolygon checkSpatialContinuity ⟨polygons⟩ -- ════════════════════════════════════════════════════════════ -- §5 Cut Size Objective (Section 3.1) -- ════════════════════════════════════════════════════════════ /-- Spatial boundary B (cut line or curve). -/ structure SpatialBoundary where -- Simplified: represented as line segment start : Point2D finish : Point2D deriving Repr, Inhabited /-- Count crossings between boundary B and tree T_e. -/ def countCrossings (B : SpatialBoundary) (tree : TreeConnection) : Nat := -- Simplified: count waypoints near boundary line let threshold := Q1616.ofNat 10 -- Distance threshold tree.waypoints.countP (fun p => -- Check if p is close to line from B.start to B.end true) -- Simplified: assume all cross /-- Cut size: Σ_e |B ∩ T_e| · w_e. -/ def cutSize (H : Hypergraph) (B : SpatialBoundary) : Q1616 := H.trees.foldl (fun acc tree => let crossings := countCrossings B tree let edge := H.edges.find? (fun e => e.id = tree.hyperedgeId) let weight := match edge with | some e => e.weight | none => Q1616.one acc + Q1616.ofNat crossings * weight) Q1616.zero /-- Optimization objective: minimize cut size. -/ def objective (H : Hypergraph) (B : SpatialBoundary) : Q1616 := cutSize H B -- ════════════════════════════════════════════════════════════ -- §6 Analytic Boundary Modeling (Section 4.2) -- ════════════════════════════════════════════════════════════ /-- Boundary as continuous function: separates partitions smoothly. -/ structure AnalyticBoundary where -- Parametric curve: (x(t), y(t)) for t ∈ [0,1] xFunc : Q1616 → Q1616 -- x(t) yFunc : Q1616 → Q1616 -- y(t) continuous : Bool -- Property: continuous function deriving Inhabited /-- Discretize analytic boundary to spatial cut. -/ def discretizeBoundary (ab : AnalyticBoundary) (numPoints : Nat) : SpatialBoundary := let t0 := Q1616.zero let t1 := Q1616.one { start := { x := ab.xFunc t0, y := ab.yFunc t0 } finish := { x := ab.xFunc t1, y := ab.yFunc t1 } } -- ════════════════════════════════════════════════════════════ -- §7 Complete Partitioning Solution -- ════════════════════════════════════════════════════════════ /-- Valid partitioning: satisfies all constraints. -/ structure ValidPartition where H : Hypergraph k : NumPartitions assignment : Nat → Nat boundary : SpatialBoundary balanceParams : BalanceParams -- Constraints balanceOk : Bool spatialOk : Bool cutSizeValue : Q1616 /-- Check if partition is valid. -/ def isValid (P : ValidPartition) : Bool := P.balanceOk ∧ P.spatialOk /-- Theorem: balance constraint implies weight bounds. -/ theorem balanceImpliesBounds (H : Hypergraph) (partition : Array Node) (params : BalanceParams) (h : checkBalanceConstraint H partition params = true) : let W := totalNodeWeight H let pw := partition.foldl (fun acc n => acc + n.weight) Q1616.zero (Q1616.one / Q1616.ofNat params.k - params.epsilon) * W ≤ pw := by simp [checkBalanceConstraint] at h obtain ⟨h1, _⟩ := h simp [totalNodeWeight] at * exact h1 -- ════════════════════════════════════════════════════════════ -- §8 Verification Examples (AGENTS.md §4 requirement) -- ════════════════════════════════════════════════════════════ #eval totalNodeWeight default -- Sum of node weights #eval checkBalanceConstraint default #[default] { k := 2, epsilon := ⟨32768⟩, wf := by simp } -- ε = 0.5 #eval boundingPolygon #[{ id := 0, weight := Q1616.one, position := { x := ⟨0⟩, y := ⟨0⟩ } }] -- Bounding box around single point #eval checkSpatialContinuity #[ { minX := ⟨0⟩, minY := ⟨0⟩, maxX := ⟨10⟩, maxY := ⟨10⟩ }, { minX := ⟨20⟩, minY := ⟨20⟩, maxX := ⟨30⟩, maxY := ⟨30⟩ } ] -- true (non-overlapping) #eval cutSize default { start := { x := ⟨0⟩, y := ⟨5⟩ }, finish := { x := ⟨10⟩, y := ⟨5⟩ } } -- Crossings count end Semantics.VLsIPartition