# Specification: Infohazard Containment Protocol (ICP) Formula This document provides the explicit mathematical definition of the **Infohazard Containment Protocol (ICP)**, mapping adversarial probe intensity to epistemic masking and complexity escalation. ## 1. Input Variable: Extraneous Load ($L_E$) The extraneous load is the primary trigger for the ICP. It is calculated by the **SSMS (Steady State Manifold State)** engine based on current probe frequency ($f_p$) and signal noise ($N_s$). $$L_E = f(f_p, N_s)$$ ## 2. Threshold Mapping ($D_L$) The **Detection Level** ($D_L \in \mathbb{N}$) is determined by the following step-function: $$D_L(L_E) = \begin{cases} 0 & \text{if } L_E < T_{L1} \\ 1 & \text{if } T_{L1} \le L_E < T_{L2} \\ 2 & \text{if } T_{L2} \le L_E < T_{L3} \\ 3 & \text{if } L_E \ge T_{L3} \end{cases}$$ Where: - $T_{L1} = 1.0$ (Peripheral Threshold) - $T_{L2} = 5.0$ (Investigative Threshold) - $T_{L3} = 10.0$ (Adversarial Threshold) ## 3. Repulsion Mode ($M_R$) & Containment ($C$) The repulsion mode is governed by the **Deterrence Invariant** ($C \in \{0, 1\}$). - If $C = 1$ (Locked), the system is inhibited. - If $C = 0$ (Armed), the system is active. $$M_R(D_L, C) = \begin{cases} \text{Mild} & \text{if } D_L = 1 \\ \text{Hypercringe} & \text{if } D_L = 2 \\ \text{Radioactive} \cdot (1 - C) + \text{Hypercringe} \cdot C & \text{if } D_L = 3 \end{cases}$$ ## 4. Complexity Escalation ($\Delta H$) When $D_L = 3$, the **AngrySphinx** protocol escalates the difficulty ($H$) of the manifold challenges. $$H_{t+1} = H_t + \delta(L_E - T_{L3})$$ Where $\delta$ is the scaling factor $\frac{1}{2}$ in Q16.16. ## 5. Masking Load ($L_{mask}$) The computational heat generated to mask real work is a product of the current extraneous load and a mode-specific density factor ($K$). $$L_{mask} = L_E \times K(M_R)$$ Where: - $K(\text{Mild}) = 100$ - $K(\text{Hypercringe}) = 500$ - $K(\text{Radioactive}) = 1000$ --- **Invariant**: `ICP_Lawfulness` **Theorem**: $M_R = \text{Radioactive} \implies C = 0$ (The Radioactive mode can never be triggered in a Locked state).