import Semantics.FixedPoint namespace Semantics.HypercubeTopology open Semantics.Q16_16 -- ═══════════════════════════════════════════════════════════════════════════ -- §0 Hypercube Topology for Unified Topology -- -- This module implements hypercube topology based on Connection Machine architecture. -- -- Key equations: -- d_hc = Σ_{i=0}^{n-1} |x_i - y_i| -- neighbor_count = 2n -- connectivity = 2^n nodes -- -- where: -- - d_hc = Hypercube distance between nodes -- - n = Number of dimensions (12 for Connection Machine) -- - x_i, y_i = Node coordinates in dimension i -- - neighbor_count = Number of neighbors per node -- - connectivity = Total number of nodes in hypercube -- -- Concept: -- - 12-dimensional hypercube topology for unified topology -- - 4,096 nodes with direct neighbor communication -- - Avoids Von Neumann memory bottleneck -- - Each node has local memory and communicates with neighbors -- ═══════════════════════════════════════════════════════════════════════════ /-- Hypercube node position -/ structure HypercubeNode where nodeId : UInt64 coordinates : Array UInt64 -- n-dimensional coordinates (n = 12 for CM) dimensions : UInt32 -- Number of dimensions (typically 12) deriving Repr, Inhabited /-- Hypercube topology state -/ structure HypercubeTopologyState where nodes : Array HypercubeNode dimensions : UInt32 -- Number of dimensions maxNodeId : UInt64 -- Maximum node ID deriving Repr, Inhabited -- ═══════════════════════════════════════════════════════════════════════════ -- §1 Hypercube Distance Calculation -- ═══════════════════════════════════════════════════════════════════════════ /-- Calculate hypercube distance: d_hc = Σ_{i=0}^{n-1} |x_i - y_i| -/ def hypercubeDistance (node1 : HypercubeNode) (node2 : HypercubeNode) : UInt64 := let minDim := min node1.dimensions node2.dimensions let dist := node1.coordinates.zipWith node2.coordinates (fun x y => if x > y then x - y else y - x) let sumDist := dist.take (minDim.toNat) |> List.foldl (fun acc d => acc + d) 0 sumDist /-- Check if two nodes are neighbors (distance = 1) -/ def areNeighbors (node1 : HypercubeNode) (node2 : HypercubeNode) : Bool := hypercubeDistance node1 node2 == 1 /-- Get neighbors of a node -/ def getNeighbors (state : HypercubeTopologyState) (node : HypercubeNode) : Array HypercubeNode := let dim := node.dimensions let neighborCoords := (List.range dim.toNat).map (fun i => let newCoords := node.coordinates.mapIdx (fun idx coord => if idx == i then (coord + 1) % (2 ^ dim.toNat) else coord ) newCoords ) neighborCoords.map (fun coords => state.nodes.find? (fun n => n.coordinates == coords) ) |> Array.filterMap (fun x => x) -- ═══════════════════════════════════════════════════════════════════════════ -- §2 Hypercube Topology Properties -- ═══════════════════════════════════════════════════════════════════════════ /-- Calculate neighbor count: neighbor_count = 2n -/ def neighborCount (dimensions : UInt32) : UInt32 := 2 * dimensions /-- Calculate connectivity: connectivity = 2^n nodes -/ def connectivity (dimensions : UInt32) : UInt64 := 2 ^ dimensions.toNat /-- Calculate hypercube diameter: max distance between any two nodes = n -/ def hypercubeDiameter (dimensions : UInt32) : UInt32 := dimensions /-- Calculate bisection bandwidth: 2^(n-1) edges cut by splitting hypercube in half -/ def bisectionBandwidth (dimensions : UInt32) : UInt64 := 2 ^ (dimensions.toNat - 1) -- ═══════════════════════════════════════════════════════════════════════════ -- §3 Bind Primitive for Hypercube Topology -- ═══════════════════════════════════════════════════════════════════════════ /-- Hypercube topology action -/ structure HypercubeAction where nodeId : UInt64 dimension : UInt32 -- Dimension to toggle (0 to n-1) deriving Repr, Inhabited /-- Hypercube bind result -/ structure HypercubeBind where lawful : Bool -- Whether action is lawful distanceBefore : UInt64 -- Distance before action distanceAfter : UInt64 -- Distance after action neighborCount : UInt32 -- Number of neighbors invariant : String -- Invariant description deriving Repr, Inhabited /-- Check if hypercube action is lawful -/ def isHypercubeActionLawful (state : HypercubeTopologyState) (action : HypercubeAction) : Bool := action.dimension < state.dimensions ∧ action.nodeId < state.maxNodeId /-- Toggle coordinate in specified dimension -/ def toggleCoordinate (node : HypercubeNode) (dimension : UInt32) : HypercubeNode := let newCoords := node.coordinates.mapIdx (fun idx coord => if idx == dimension.toNat then (coord + 1) % (2 ^ node.dimensions.toNat) else coord ) { nodeId := node.nodeId, coordinates := newCoords, dimensions := node.dimensions } /-- Bind primitive for hypercube topology -/ def hypercubeBind (state : HypercubeTopologyState) (action : HypercubeAction) : Q16_16 → HypercubeBind | currentTime => let lawful := isHypercubeActionLawful state action let oldNode := state.nodes.find? (fun n => n.nodeId == action.nodeId) let referenceNode := state.nodes.get! 0 -- Use first node as reference let distanceBefore := match oldNode with | some n => hypercubeDistance n referenceNode | none => 0 let newNode := if lawful then match oldNode with | some n => toggleCoordinate n action.dimension | none => oldNode.get! else match oldNode with | some n => n | none => { nodeId := action.nodeId, coordinates := Array.mk (List.replicate state.dimensions.toNat 0), dimensions := state.dimensions } let distanceAfter := if lawful then hypercubeDistance newNode referenceNode else distanceBefore let nCount := neighborCount state.dimensions { lawful := lawful, distanceBefore := distanceBefore, distanceAfter := distanceAfter, neighborCount := nCount, invariant := if lawful then "hypercube_topology_satisfied" else "hypercube_constraint_violated" } -- ═══════════════════════════════════════════════════════════════════════════ -- §4 Invariant Preservation -- ═══════════════════════════════════════════════════════════════════════════ /-- Lawful hypercube actions preserve neighbor count -/ theorem lawfulActionPreservesNeighborCount (state : HypercubeTopologyState) (action : HypercubeAction) : (hypercubeBind state action (ofNat 0)).lawful → (hypercubeBind state action (ofNat 0)).neighborCount = neighborCount state.dimensions := by intro h cases h /-- Hypercube distance is symmetric -/ theorem hypercubeDistanceSymmetric (node1 node2 : HypercubeNode) : hypercubeDistance node1 node2 = hypercubeDistance node2 node1 := by /-- Hypercube diameter equals number of dimensions -/ theorem hypercubeDiameterEqualsDimensions (state : HypercubeTopologyState) : hypercubeDiameter state.dimensions = state.dimensions := by -- ═══════════════════════════════════════════════════════════════════════════ -- §5 #eval Examples -- ═══════════════════════════════════════════════════════════════════════════ #let node1 := { nodeId := 1, coordinates := #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], dimensions := 12 } #let node2 := { nodeId := 2, coordinates := #[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], dimensions := 12 } #let node3 := { nodeId := 3, coordinates := #[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], dimensions := 12 } #eval hypercubeDistance node1 node2 #eval hypercubeDistance node1 node3 #eval areNeighbors node1 node2 #eval areNeighbors node1 node3 #eval neighborCount 12 #eval connectivity 12 #eval hypercubeDiameter 12 #eval bisectionBandwidth 12 end Semantics.HypercubeTopology