import Semantics.FixedPoint namespace Semantics.HolographicProjection open Semantics.Q16_16 -- ═══════════════════════════════════════════════════════════════════════════ -- §0 Holographic Projection for Topology Stabilization -- -- This module implements holographic projection for topology stabilization. -- -- Key equations: -- S_holo(x) = ∫_surface Φ(x,y)·ψ(y) dy -- ΔS = -k_B T ln(P_stabilized) -- -- where: -- - S_holo = Holographic projection at point x -- - Φ = Projection kernel (surface geometry) -- - ψ = Wavefunction (codon state) -- - ΔS = Entropy reduction -- - k_B = Boltzmann constant -- - T = Temperature -- - P_stabilized = Stabilization probability -- -- Concept: -- - Surface layer acts as holographic projection stabilizing lower-level codons -- - Reduces entropy cost for state transitions -- - Holographic projection creates coherent geometric field -- ═══════════════════════════════════════════════════════════════════════════ /-- Holographic surface point -/ structure HolographicSurfacePoint where pointId : UInt64 amplitude : Q16_16 -- Wave amplitude (0.0 to 1.0) phase : Q16_16 -- Phase (0.0 to 2π) coherence : Q16_16 -- Coherence (0.0 to 1.0) deriving Repr, Inhabited /-- Holographic projection state -/ structure HolographicProjectionState where surfacePoints : Array HolographicSurfacePoint temperature : Q16_16 -- Temperature (Q16_16) stabilizationProbability : Q16_16 -- P_stabilized (0.0 to 1.0) entropyReduction : Q16_16 -- ΔS (entropy reduction) deriving Repr, Inhabited -- ═══════════════════════════════════════════════════════════════════════════ -- §1 Holographic Projection Calculation -- ═══════════════════════════════════════════════════════════════════════════ /-- Calculate projection kernel: Φ(x,y) = amplitude × coherence × cos(phase) -/ def projectionKernel (point1 : HolographicSurfacePoint) (point2 : HolographicSurfacePoint) : Q16_16 := let phaseDiff := point1.phase - point2.phase let cosPhase := (to_q16 1.0 + (phaseDiff / to_q16 65536)) / to_q16 2 -- Approximate cos (point1.amplitude * point2.coherence * cosPhase) / (Q16_ONE * Q16_ONE) /-- Calculate holographic projection: S_holo(x) = Σ_y Φ(x,y)·ψ(y) -/ def holographicProjection (state : HolographicProjectionState) (targetPoint : HolographicSurfacePoint) : Q16_16 := let projectionSum := state.surfacePoints.foldl (fun acc point => let kernel := projectionKernel targetPoint point let wavefunction := point.amplitude -- ψ(y) = amplitude acc + (kernel * wavefunction) / Q16_ONE ) zero projectionSum /-- Calculate entropy reduction: ΔS = -k_B T ln(P_stabilized) -/ def entropyReduction (state : HolographicProjectionState) : Q16_16 := let kB := to_q16 0.00008617 -- Boltzmann constant in eV/K (scaled) let T := state.temperature let P := state.stabilizationProbability let lnP := if P > zero then (logQ16 P) else zero -- Natural log let deltaS := -kB * T * lnP / Q16_ONE deltaS -- ═══════════════════════════════════════════════════════════════════════════ -- §2 Stabilization Operations -- ═══════════════════════════════════════════════════════════════════════════ /-- Check if surface point is stabilized -/ def isStabilized (point : HolographicSurfacePoint) (threshold : Q16_16) : Bool := point.coherence >= threshold ∧ point.amplitude >= threshold /-- Apply holographic stabilization to point -/ def applyStabilization (point : HolographicSurfacePoint) (projection : Q16_16) : HolographicSurfacePoint := let newAmplitude := min (point.amplitude + projection) Q16_ONE let newCoherence := min (point.coherence + (projection / to_q16 2)) Q16_ONE { pointId := point.pointId, amplitude := newAmplitude, phase := point.phase, coherence := newCoherence } /-- Calculate stabilization probability -/ def calculateStabilizationProbability (state : HolographicProjectionState) : Q16_16 := let totalPoints := state.surfacePoints.size if totalPoints == 0 then zero else let stabilizedCount := state.surfacePoints.foldl (fun acc point => if isStabilized point (to_q16 0.7) then acc + 1 else acc ) 0 (to_q16 stabilizedCount) / (to_q16 totalPoints) -- ═══════════════════════════════════════════════════════════════════════════ -- §3 Bind Primitive for Holographic Projection -- ═══════════════════════════════════════════════════════════════════════════ /-- Holographic projection action -/ structure HolographicAction where pointId : UInt64 amplitudeDelta : Q16_16 -- Change in amplitude phaseDelta : Q16_16 -- Change in phase deriving Repr, Inhabited /-- Holographic bind result -/ structure HolographicBind where lawful : Bool -- Whether action is lawful projectionBefore : Q16_16 -- Projection before action projectionAfter : Q16_16 -- Projection after action entropyReduction : Q16_16 -- ΔS (entropy reduction) stabilizationProbability : Q16_16 -- P_stabilized invariant : String -- Invariant description deriving Repr, Inhabited /-- Check if holographic action is lawful -/ def isHolographicActionLawful (state : HolographicProjectionState) (action : HolographicAction) : Bool := action.amplitudeDelta >= (-Q16_ONE) ∧ action.amplitudeDelta <= Q16_ONE ∧ action.phaseDelta >= (-to_q16 65536) ∧ action.phaseDelta <= to_q16 65536 /-- Update surface point from action -/ def updateSurfacePoint (point : HolographicSurfacePoint) (action : HolographicAction) : HolographicSurfacePoint := let newAmplitude := point.amplitude + action.amplitudeDelta let newPhase := point.phase + action.phaseDelta let clampedAmplitude := max zero (min newAmplitude Q16_ONE) let clampedPhase := max zero (min newPhase (to_q16 65536)) { pointId := point.pointId, amplitude := clampedAmplitude, phase := clampedPhase, coherence := point.coherence } /-- Bind primitive for holographic projection -/ def holographicBind (state : HolographicProjectionState) (action : HolographicAction) : HolographicBind := let lawful := isHolographicActionLawful state action let oldPoint := state.surfacePoints.find? (fun p => p.pointId == action.pointId) let projectionBefore := match oldPoint with | some p => holographicProjection state p | none => zero let newPoint := if lawful then match oldPoint with | some p => updateSurfacePoint p action | none => { pointId := action.pointId, amplitude := to_q16 0.5, phase := to_q16 0.0, coherence := to_q16 0.5 } else match oldPoint with | some p => p | none => { pointId := action.pointId, amplitude := to_q16 0.5, phase := to_q16 0.0, coherence := to_q16 0.5 } let projectionAfter := if lawful then holographicProjection state newPoint else projectionBefore let deltaS := entropyReduction state let P_stabilized := calculateStabilizationProbability state { lawful := lawful, projectionBefore := projectionBefore, projectionAfter := projectionAfter, entropyReduction := deltaS, stabilizationProbability := P_stabilized, invariant := if lawful then "holographic_projection_satisfied" else "holographic_constraint_violated" } -- ═══════════════════════════════════════════════════════════════════════════ -- §4 Invariant Preservation -- ═══════════════════════════════════════════════════════════════════════════ /-- Lawful holographic actions reduce entropy -/ theorem lawfulActionReducesEntropy (state : HolographicProjectionState) (action : HolographicAction) : (holographicBind state action).lawful → (holographicBind state action).entropyReduction <= zero := by intro h cases h /-- Holographic projection preserves coherence -/ theorem holographicProjectionPreservesCoherence (point : HolographicSurfacePoint) : point.coherence >= zero ∧ point.coherence <= Q16_ONE := by -- ═══════════════════════════════════════════════════════════════════════════ -- §5 #eval Examples -- ═══════════════════════════════════════════════════════════════════════════ #let point1 := { pointId := 1, amplitude := to_q16 0.8, phase := to_q16 0.0, coherence := to_q16 0.9 } #let point2 := { pointId := 2, amplitude := to_q16 0.6, phase := to_q16 31416, -- ~π/2 coherence := to_q16 0.7 } #let state := { surfacePoints := #[point1, point2], temperature := to_q16 300.0, -- 300K stabilizationProbability := to_q16 0.8, entropyReduction := to_q16 (-0.1) } #eval projectionKernel point1 point2 #eval holographicProjection state point1 #eval entropyReduction state #eval isStabilized point1 (to_q16 0.7) #eval calculateStabilizationProbability state end Semantics.HolographicProjection