Research-Stack/6-Documentation/tiddlywiki-local/wiki/tiddlers/HDMI Compute Fabric.tid
Brandon Schneider 5ad2e7f8bb ingest: dair-ai Agentic Engineering Wiki (51 tips, 7 categories)
Cross-referenced against our prover orchestration layers:
- Plan-Execute-Verify-Replan ↔ L0-L3 pipeline
- Agents as specialists ↔ 11-agent swarm
- Guardrails ↔ ProverWatchdog
- Sandbox testing ↔ Virtual FPGA tests
- Trajectory-aware eval ↔ BFS audit trail

5 gaps identified, 4 strengths confirmed
2026-05-07 00:27:02 -05:00

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created: 20260507000000000
modified: 20260507000000000
tags: ResearchStack Hardware HDMI GPU Compute
title: HDMI Compute Fabric
type: text/vnd.tiddlywiki
! HDMI Compute Fabric
The HDMI compute fabric (`5-Applications/scripts/hdmi_computational_shell.py`) turns display interfaces into general-purpose computation channels. Includes `score_route_damage` for damage scoring along routes, DSB cluster detection for broken invariant grouping, and the computational shell architecture that treats HDMI as a data bus. Integrates with [[FPGA Warden]] for hardware-level compute offload and the [[Virtual Display Blitter Compute Surface]] for blitter-based rendering computation. Part of the broader hardware-as-compute strategy alongside DisplayPort computational controller (`5-Applications/scripts/displayport_computational.py`), voltage computational substrate, and PCIe computational controller. This strategy treats every physical interface as a computational resource.
* [[FPGA Warden]]
* [[Virtual Display Blitter Compute Surface]]
* [[ASIC Topology]]
* [[Motherboard Computational Substrate]]