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Cross-referenced against our prover orchestration layers: - Plan-Execute-Verify-Replan ↔ L0-L3 pipeline - Agents as specialists ↔ 11-agent swarm - Guardrails ↔ ProverWatchdog - Sandbox testing ↔ Virtual FPGA tests - Trajectory-aware eval ↔ BFS audit trail 5 gaps identified, 4 strengths confirmed
14 lines
1.1 KiB
Text
14 lines
1.1 KiB
Text
created: 20260507000000000
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modified: 20260507000000000
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tags: ResearchStack Hardware HDMI GPU Compute
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title: HDMI Compute Fabric
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type: text/vnd.tiddlywiki
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! HDMI Compute Fabric
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The HDMI compute fabric (`5-Applications/scripts/hdmi_computational_shell.py`) turns display interfaces into general-purpose computation channels. Includes `score_route_damage` for damage scoring along routes, DSB cluster detection for broken invariant grouping, and the computational shell architecture that treats HDMI as a data bus. Integrates with [[FPGA Warden]] for hardware-level compute offload and the [[Virtual Display Blitter Compute Surface]] for blitter-based rendering computation. Part of the broader hardware-as-compute strategy alongside DisplayPort computational controller (`5-Applications/scripts/displayport_computational.py`), voltage computational substrate, and PCIe computational controller. This strategy treats every physical interface as a computational resource.
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* [[FPGA Warden]]
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* [[Virtual Display Blitter Compute Surface]]
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* [[ASIC Topology]]
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* [[Motherboard Computational Substrate]]
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