Research-Stack/0-Core-Formalism/lean/Semantics/Semantics/GpuDutyAssignment.lean

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/- Copyright (c) 2026 Sovereign Research Stack. All rights reserved.
Released under Apache 2.0 license as described in the file LICENSE.
Authors: Research Stack Team
GpuDutyAssignment.lean — GPU Translation Surface Duty Assignment in Lean
This module formalizes the GPU translation surface duty assignment system
for the swarm, including duty types, assignment, execution, status tracking,
and statistics.
Per AGENTS.md §1.4: Q16_16 fixed-point for scoring.
Per AGENTS.md §2: PascalCase types, camelCase functions.
Per AGENTS.md §4: Eval witnesses and theorems required.
Integration with SubagentOrchestrator: GPU duties as resource allocation tasks.
-/
import Mathlib.Data.Nat.Basic
import Mathlib.Data.Real.Basic
import Mathlib.Data.Fin.Basic
import Mathlib.Data.List.Basic
import Mathlib.Tactic
namespace Semantics.GpuDutyAssignment
-- ═══════════════════════════════════════════════════════════════════════════
-- §0 Fixed-Point Scoring (Q16.16)
-- ═══════════════════════════════════════════════════════════════════════════
structure Q16_16 where
raw : Int
deriving Repr, DecidableEq, Inhabited, BEq
namespace Q16_16
def zero : Q16_16 := ⟨0⟩
def one : Q16_16 := ⟨65536⟩
def ofNat (n : Nat) : Q16_16 := ⟨n * 65536⟩
instance : LE Q16_16 := ⟨fun a b => a.raw ≤ b.raw⟩
instance : LT Q16_16 := ⟨fun a b => a.raw < b.raw⟩
instance : DecidableRel (fun a b : Q16_16 => a ≤ b) := fun a b => inferInstanceAs (Decidable (a.raw ≤ b.raw))
instance : DecidableRel (fun a b : Q16_16 => a < b) := fun a b => inferInstanceAs (Decidable (a.raw < b.raw))
instance : Add Q16_16 := ⟨fun a b => ⟨a.raw + b.raw⟩⟩
instance : Sub Q16_16 := ⟨fun a b => ⟨a.raw - b.raw⟩⟩
instance : Mul Q16_16 := ⟨fun a b => ⟨(a.raw * b.raw) / 65536⟩⟩
instance : Div Q16_16 := ⟨fun a b => ⟨(a.raw * 65536) / b.raw⟩⟩
end Q16_16
-- ═══════════════════════════════════════════════════════════════════════════
-- §1 Duty Types
-- ═══════════════════════════════════════════════════════════════════════════
inductive DutyType
| webNavigation
| contentExtraction
| formInteraction
| javascriptExecution
| screenshotCapture
| distributedCrawl
| cloudSync
| cloudCopy
| cloudList
deriving Repr, DecidableEq, Inhabited
namespace DutyType
def toString : DutyType → String
| webNavigation => "WEB_NAVIGATION"
| contentExtraction => "CONTENT_EXTRACTION"
| formInteraction => "FORM_INTERACTION"
| javascriptExecution => "JAVASCRIPT_EXECUTION"
| screenshotCapture => "SCREENSHOT_CAPTURE"
| distributedCrawl => "DISTRIBUTED_CRAWL"
| cloudSync => "CLOUD_SYNC"
| cloudCopy => "CLOUD_COPY"
| cloudList => "CLOUD_LIST"
end DutyType
-- ═══════════════════════════════════════════════════════════════════════════
-- §2 Duty Status
-- ═══════════════════════════════════════════════════════════════════════════
inductive DutyStatus
| pending
| assigned
| executing
| completed
| failed
deriving Repr, DecidableEq, Inhabited
namespace DutyStatus
def toString : DutyStatus → String
| pending => "pending"
| assigned => "assigned"
| executing => "executing"
| completed => "completed"
| failed => "failed"
end DutyStatus
-- ═══════════════════════════════════════════════════════════════════════════
-- §3 GPU Duty Assignment
-- ═══════════════════════════════════════════════════════════════════════════
structure DutyAssignment where
dutyId : String
dutyType : DutyType
gpuId : Nat
priority : Nat
status : DutyStatus
assignedAt : Nat
startedAt : Option Nat
completedAt : Option Nat
result : Option String
error : Option String
deriving Repr, Inhabited
-- ═══════════════════════════════════════════════════════════════════════════
-- §4 GPU Duty System
-- ═══════════════════════════════════════════════════════════════════════════
structure GpuDutySystem where
assignments : List DutyAssignment
availableGpus : List Nat
totalGpus : Nat
deriving Repr, Inhabited
namespace GpuDutySystem
/-- Create empty GPU duty system. -/
def empty (totalGpus : Nat) : GpuDutySystem :=
{ assignments := [], availableGpus := List.range totalGpus, totalGpus := totalGpus }
/-- Assign duty to available GPU. -/
def assignDuty (system : GpuDutySystem) (dutyType : DutyType) (priority : Nat) (dutyId : String) : GpuDutySystem :=
match system.availableGpus with
| [] => system -- No GPUs available
| gpuId :: remaining =>
let assignment := {
dutyId := dutyId,
dutyType := dutyType,
gpuId := gpuId,
priority := priority,
status := DutyStatus.assigned,
assignedAt := 0,
startedAt := none,
completedAt := none,
result := none,
error := none
}
{ system with assignments := assignment :: system.assignments, availableGpus := remaining }
/-- Start duty execution. -/
def startDuty (system : GpuDutySystem) (dutyId : String) : GpuDutySystem :=
let assignments := system.assignments.map (fun a =>
if a.dutyId = dutyId then { a with status := DutyStatus.executing, startedAt := some 0 } else a
)
{ system with assignments := assignments }
/-- Complete duty execution. -/
def completeDuty (system : GpuDutySystem) (dutyId : String) (result : String) : GpuDutySystem :=
let (completed, remaining) := system.assignments.partition (fun a => a.dutyId = dutyId)
let completedUpdated := completed.map (fun a => { a with status := DutyStatus.completed, completedAt := some 0, result := some result })
let freedGpus := completed.map (fun a => a.gpuId)
{ system with assignments := remaining ++ completedUpdated, availableGpus := freedGpus ++ system.availableGpus }
/-- Fail duty execution. -/
def failDuty (system : GpuDutySystem) (dutyId : String) (error : String) : GpuDutySystem :=
let (failed, remaining) := system.assignments.partition (fun a => a.dutyId = dutyId)
let failedUpdated := failed.map (fun a => { a with status := DutyStatus.failed, completedAt := some 0, error := some error })
let freedGpus := failed.map (fun a => a.gpuId)
{ system with assignments := remaining ++ failedUpdated, availableGpus := freedGpus ++ system.availableGpus }
/-- Get pending duties by priority. -/
def getPendingDuties (system : GpuDutySystem) : List DutyAssignment :=
system.assignments.filter (fun (a : DutyAssignment) => a.status = DutyStatus.pending)
/-- Get system statistics. -/
def getStatistics (system : GpuDutySystem) : Nat :=
system.assignments.length
end GpuDutySystem
-- ═══════════════════════════════════════════════════════════════════════════
-- §5 Integration with SubagentOrchestrator
-- ═══════════════════════════════════════════════════════════════════════════
/-- GPU duty assignment as a resource allocation expert. -/
structure GpuResourceExpert where
totalGpus : Nat
availableGpus : Nat
utilization : Q16_16
deriving Repr, Inhabited
/-- Create GPU resource expert. -/
def createGpuExpert (totalGpus : Nat) : GpuResourceExpert :=
{ totalGpus := totalGpus
availableGpus := totalGpus
utilization := Q16_16.zero }
-- ═══════════════════════════════════════════════════════════════════════════
-- §6 Theorems
-- ═══════════════════════════════════════════════════════════════════════════
/-- Theorem: Empty system has no assignments. -/
theorem emptySystemHasNoAssignments (totalGpus : Nat) :
(GpuDutySystem.empty totalGpus).assignments.length = 0 := by
rfl
/-- Theorem: Statistics equals assignment count. -/
theorem statisticsEqualsAssignments (system : GpuDutySystem) :
system.getStatistics = system.assignments.length := by
rfl
-- ═══════════════════════════════════════════════════════════════════════════
end Semantics.GpuDutyAssignment