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221 lines
9.8 KiB
Text
221 lines
9.8 KiB
Text
/- Copyright (c) 2026 Sovereign Research Stack. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Authors: Research Stack Team
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GpuDutyAssignment.lean — GPU Translation Surface Duty Assignment in Lean
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This module formalizes the GPU translation surface duty assignment system
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for the swarm, including duty types, assignment, execution, status tracking,
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and statistics.
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Per AGENTS.md §1.4: Q16_16 fixed-point for scoring.
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Per AGENTS.md §2: PascalCase types, camelCase functions.
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Per AGENTS.md §4: Eval witnesses and theorems required.
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Integration with SubagentOrchestrator: GPU duties as resource allocation tasks.
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-/
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import Mathlib.Data.Nat.Basic
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import Mathlib.Data.Real.Basic
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import Mathlib.Data.Fin.Basic
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import Mathlib.Data.List.Basic
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import Mathlib.Tactic
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namespace Semantics.GpuDutyAssignment
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §0 Fixed-Point Scoring (Q16.16)
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-- ═══════════════════════════════════════════════════════════════════════════
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structure Q16_16 where
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raw : Int
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deriving Repr, DecidableEq, Inhabited, BEq
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namespace Q16_16
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def zero : Q16_16 := ⟨0⟩
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def one : Q16_16 := ⟨65536⟩
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def ofNat (n : Nat) : Q16_16 := ⟨n * 65536⟩
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instance : LE Q16_16 := ⟨fun a b => a.raw ≤ b.raw⟩
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instance : LT Q16_16 := ⟨fun a b => a.raw < b.raw⟩
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instance : DecidableRel (fun a b : Q16_16 => a ≤ b) := fun a b => inferInstanceAs (Decidable (a.raw ≤ b.raw))
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instance : DecidableRel (fun a b : Q16_16 => a < b) := fun a b => inferInstanceAs (Decidable (a.raw < b.raw))
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instance : Add Q16_16 := ⟨fun a b => ⟨a.raw + b.raw⟩⟩
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instance : Sub Q16_16 := ⟨fun a b => ⟨a.raw - b.raw⟩⟩
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instance : Mul Q16_16 := ⟨fun a b => ⟨(a.raw * b.raw) / 65536⟩⟩
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instance : Div Q16_16 := ⟨fun a b => ⟨(a.raw * 65536) / b.raw⟩⟩
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end Q16_16
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §1 Duty Types
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-- ═══════════════════════════════════════════════════════════════════════════
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inductive DutyType
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| webNavigation
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| contentExtraction
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| formInteraction
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| javascriptExecution
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| screenshotCapture
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| distributedCrawl
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| cloudSync
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| cloudCopy
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| cloudList
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deriving Repr, DecidableEq, Inhabited
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namespace DutyType
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def toString : DutyType → String
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| webNavigation => "WEB_NAVIGATION"
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| contentExtraction => "CONTENT_EXTRACTION"
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| formInteraction => "FORM_INTERACTION"
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| javascriptExecution => "JAVASCRIPT_EXECUTION"
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| screenshotCapture => "SCREENSHOT_CAPTURE"
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| distributedCrawl => "DISTRIBUTED_CRAWL"
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| cloudSync => "CLOUD_SYNC"
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| cloudCopy => "CLOUD_COPY"
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| cloudList => "CLOUD_LIST"
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end DutyType
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §2 Duty Status
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-- ═══════════════════════════════════════════════════════════════════════════
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inductive DutyStatus
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| pending
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| assigned
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| executing
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| completed
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| failed
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deriving Repr, DecidableEq, Inhabited
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namespace DutyStatus
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def toString : DutyStatus → String
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| pending => "pending"
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| assigned => "assigned"
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| executing => "executing"
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| completed => "completed"
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| failed => "failed"
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end DutyStatus
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §3 GPU Duty Assignment
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-- ═══════════════════════════════════════════════════════════════════════════
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structure DutyAssignment where
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dutyId : String
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dutyType : DutyType
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gpuId : Nat
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priority : Nat
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status : DutyStatus
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assignedAt : Nat
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startedAt : Option Nat
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completedAt : Option Nat
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result : Option String
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error : Option String
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deriving Repr, Inhabited
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §4 GPU Duty System
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-- ═══════════════════════════════════════════════════════════════════════════
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structure GpuDutySystem where
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assignments : List DutyAssignment
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availableGpus : List Nat
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totalGpus : Nat
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deriving Repr, Inhabited
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namespace GpuDutySystem
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/-- Create empty GPU duty system. -/
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def empty (totalGpus : Nat) : GpuDutySystem :=
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{ assignments := [], availableGpus := List.range totalGpus, totalGpus := totalGpus }
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/-- Assign duty to available GPU. -/
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def assignDuty (system : GpuDutySystem) (dutyType : DutyType) (priority : Nat) (dutyId : String) : GpuDutySystem :=
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match system.availableGpus with
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| [] => system -- No GPUs available
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| gpuId :: remaining =>
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let assignment := {
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dutyId := dutyId,
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dutyType := dutyType,
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gpuId := gpuId,
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priority := priority,
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status := DutyStatus.assigned,
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assignedAt := 0,
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startedAt := none,
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completedAt := none,
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result := none,
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error := none
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}
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{ system with assignments := assignment :: system.assignments, availableGpus := remaining }
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/-- Start duty execution. -/
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def startDuty (system : GpuDutySystem) (dutyId : String) : GpuDutySystem :=
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let assignments := system.assignments.map (fun a =>
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if a.dutyId = dutyId then { a with status := DutyStatus.executing, startedAt := some 0 } else a
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)
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{ system with assignments := assignments }
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/-- Complete duty execution. -/
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def completeDuty (system : GpuDutySystem) (dutyId : String) (result : String) : GpuDutySystem :=
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let (completed, remaining) := system.assignments.partition (fun a => a.dutyId = dutyId)
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let completedUpdated := completed.map (fun a => { a with status := DutyStatus.completed, completedAt := some 0, result := some result })
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let freedGpus := completed.map (fun a => a.gpuId)
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{ system with assignments := remaining ++ completedUpdated, availableGpus := freedGpus ++ system.availableGpus }
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/-- Fail duty execution. -/
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def failDuty (system : GpuDutySystem) (dutyId : String) (error : String) : GpuDutySystem :=
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let (failed, remaining) := system.assignments.partition (fun a => a.dutyId = dutyId)
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let failedUpdated := failed.map (fun a => { a with status := DutyStatus.failed, completedAt := some 0, error := some error })
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let freedGpus := failed.map (fun a => a.gpuId)
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{ system with assignments := remaining ++ failedUpdated, availableGpus := freedGpus ++ system.availableGpus }
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/-- Get pending duties by priority. -/
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def getPendingDuties (system : GpuDutySystem) : List DutyAssignment :=
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system.assignments.filter (fun (a : DutyAssignment) => a.status = DutyStatus.pending)
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/-- Get system statistics. -/
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def getStatistics (system : GpuDutySystem) : Nat :=
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system.assignments.length
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end GpuDutySystem
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §5 Integration with SubagentOrchestrator
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- GPU duty assignment as a resource allocation expert. -/
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structure GpuResourceExpert where
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totalGpus : Nat
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availableGpus : Nat
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utilization : Q16_16
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deriving Repr, Inhabited
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/-- Create GPU resource expert. -/
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def createGpuExpert (totalGpus : Nat) : GpuResourceExpert :=
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{ totalGpus := totalGpus
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availableGpus := totalGpus
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utilization := Q16_16.zero }
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §6 Theorems
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Theorem: Empty system has no assignments. -/
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theorem emptySystemHasNoAssignments (totalGpus : Nat) :
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(GpuDutySystem.empty totalGpus).assignments.length = 0 := by
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rfl
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/-- Theorem: Statistics equals assignment count. -/
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theorem statisticsEqualsAssignments (system : GpuDutySystem) :
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system.getStatistics = system.assignments.length := by
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rfl
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-- ═══════════════════════════════════════════════════════════════════════════
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end Semantics.GpuDutyAssignment
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