Research-Stack/0-Core-Formalism/lean/Semantics/Semantics/PistSimulation.lean

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/- Copyright (c) 2026 Sovereign Research Stack. All rights reserved.
Released under Apache 2.0 license as described in the file LICENSE.
Authors: Research Stack Team
PistSimulation.lean — PIST Data Slice Processing Pipeline
This module models the functional data transformations from the PIST
interactive simulation (Injection → Pruning → Convergence).
Pipeline phases:
1. Injection — Load raw geometric states into active tensor set
2. Predictive Pruning — Hardware predictor kills ~95% of doomed paths
3. Blitter & Gossip — Discrete Picard integral + local gossip clustering
Maps directly to WebGPU compute shader dispatch:
• Phase 1: VRAM initialization
• Phase 2: Predictor kernel (early out)
• Phase 3: Blitter physics kernel + Gossip reduction
Per AGENTS.md §0: Lean is the source of truth.
Per AGENTS.md §1.4: Uses Q16_16 (Fix16) throughout.
-/
import Semantics.FixedPoint
import Semantics.ShellModel
import Semantics.SSMS
namespace Semantics.PistSimulation
open Semantics
open Semantics.ShellModel
open Semantics.SSMS
-- ════════════════════════════════════════════════════════════
-- §1 Tensor Data Structure
-- ════════════════════════════════════════════════════════════
/-- Single particle/data point in the PIST visual simulation.
Represents a candidate state in the (a,b) perfect-square coordinate space.
Fields:
• id — Unique identifier for tracking
• a — Distance from lower perfect square (k²)
• b — Distance to upper perfect square ((k+1)²)
• confidence — Gossip-accumulated viability score
• isActive — Survival flag (false = pruned/dimmed) -/
structure TensorData where
id : Nat
a : Q16_16
b : Q16_16
confidence : Q16_16
isActive : Bool
deriving Repr, DecidableEq, Inhabited
/-- Zero tensor (inactive, zero confidence). -/
def TensorData.zero (id : Nat) : TensorData :=
{ id := id, a := Q16_16.zero, b := Q16_16.zero,
confidence := Q16_16.zero, isActive := false }
-- ════════════════════════════════════════════════════════════
-- §2 Phase 1: Injection (Canvas Population)
-- ════════════════════════════════════════════════════════════
/-- Maps to visual step where points populate the screen.
Loads raw (a,b,confidence) tuples into active TensorData array.
In WebGPU execution: this initializes VRAM with geometric states.
Each tensor maps to one workgroup thread's initial state. -/
def injectDataSlice (rawInputs : Array (Q16_16 × Q16_16 × Q16_16)) : Array TensorData :=
rawInputs.mapIdx (λ i val =>
{ id := i,
a := val.1,
b := val.2.1,
confidence := val.2.2,
isActive := true })
/-- Alternative injection from shell state indices.
Converts event indices to (a,b) coordinates for PIST simulation. -/
def injectFromShellStates (indices : List Nat) : Array TensorData :=
let coords := indices.map (λ n =>
let s := shellState n
(Q16_16.ofInt (Int.ofNat s.a),
Q16_16.ofInt (Int.ofNat s.b),
Q16_16.ofInt (Int.ofNat (s.a * s.b))))
injectDataSlice coords.toArray
-- ════════════════════════════════════════════════════════════
-- §3 Phase 2: Predictive Pruning (Heuristic Guillotine)
-- ════════════════════════════════════════════════════════════
/-- Hardware viability predictor.
Evaluates fast geometric heuristic to kill doomed paths early.
PIST criterion: |a - b| > threshold indicates far from perfect square.
Near-perfect-squares have a ≈ b (symmetric position in shell).
Returns true if particle survives pruning. -/
def predictViability (a b confidence : Q16_16) : Bool :=
let diff := Q16_16.abs (Q16_16.sub a b)
let threshold := Q16_16.ofInt 2 -- Within 2 units of symmetry
let confThreshold := Q16_16.div (Q16_16.ofInt 1) (Q16_16.ofInt 10) -- 0.1 confidence minimum
Q16_16.lt diff threshold && Q16_16.gt confidence confThreshold
/-- Phase 2: Apply predictive pruning to entire dataset.
Maps to visual step where ~95% of points turn dim and stop.
In WebGPU: This is a compute kernel with early-out for pruned threads. -/
def phase2Pruning (dataset : Array TensorData) : Array TensorData :=
dataset.map (λ pt =>
if pt.isActive then
let viable := predictViability pt.a pt.b pt.confidence
-- If not viable: particle "turns red and fades out"
{ pt with isActive := viable,
confidence := if viable then pt.confidence else Q16_16.zero }
else pt)
-- ════════════════════════════════════════════════════════════
-- §4 Phase 3: Blitter & Gossip (Convergence)
-- ════════════════════════════════════════════════════════════
/-- Discrete Picard Integral (Blitter) step.
Model 131 ODE: F(a,b,ε) = (1 + ε(0.5b + 0.3), -1 + ε(0.5a - 0.3))
Performs one timestep of O(1) discrete integration:
a' = a + ε · (1 + 0.5·b + 0.3)
b' = b + ε · (-1 + 0.5·a - 0.3)
Maps to WGSL: `blit_result = blit_op(fa, fb, timestep_mask)` -/
def picardBlitStep (a b epsilon : Q16_16) : Q16_16 × Q16_16 :=
let half := Q16_16.div (Q16_16.ofInt 1) (Q16_16.ofInt 2)
let c3 := Q16_16.div (Q16_16.ofInt 3) (Q16_16.ofInt 10)
let fa := Q16_16.add (Q16_16.ofInt 1)
(Q16_16.mul epsilon (Q16_16.add (Q16_16.mul half b) c3))
let fb := Q16_16.add (Q16_16.ofInt (-1))
(Q16_16.mul epsilon (Q16_16.sub (Q16_16.mul half a) c3))
let nextA := Q16_16.add a (Q16_16.mul epsilon fa)
let nextB := Q16_16.add b (Q16_16.mul epsilon fb)
(nextA, nextB)
/-- Local gossip confidence aggregation.
Simulates neighbor-to-neighbor confidence sharing in workgroup.
In WebGPU: This uses shared memory / LDS for neighbor access.
Returns updated confidence from local neighborhood average. -/
def localGossip (neighbors : Array Q16_16) (selfConfidence : Q16_16) : Q16_16 :=
if neighbors.size = 0 then selfConfidence
else
let sum := neighbors.foldl (λ acc c => Q16_16.add acc c) Q16_16.zero
let avg := Q16_16.div sum (Q16_16.ofInt (Int.ofNat neighbors.size))
-- Weighted mix: 70% self + 30% neighbor average
let mixed := Q16_16.add (Q16_16.mul (Q16_16.div (Q16_16.ofInt 7) (Q16_16.ofInt 10)) selfConfidence)
(Q16_16.mul (Q16_16.div (Q16_16.ofInt 3) (Q16_16.ofInt 10)) avg)
mixed
/-- Phase 3: Single simulation tick.
Maps to visual step where surviving points cluster together.
One "frame" of physics simulation:
1. Blitter update (move toward perfect square)
2. Local gossip (pull toward neighbor confidence)
In WebGPU: Dispatch compute shader with barrier between steps. -/
def phase3Tick (dataset : Array TensorData) : Array TensorData :=
dataset.map (λ pt =>
if pt.isActive then
-- Step 1: Discrete Picard Integral (particle moves toward resonance)
let epsilon := Q16_16.div (Q16_16.ofInt 1) (Q16_16.ofInt 10) -- ε = 0.1
let (nextA, nextB) := picardBlitStep pt.a pt.b epsilon
-- Step 2: Local Gossip (pull toward neighbor confidence)
-- Neighbors are mod 8 in workgroup for L1 cache efficiency
let neighborIds := List.range 8 |>.map (λ i => (pt.id + i) % dataset.size)
let neighbors := neighborIds.filterMap (λ i =>
if i < dataset.size then some (dataset[i]!.confidence) else none)
let gossipConf := localGossip neighbors.toArray pt.confidence
{ pt with a := nextA, b := nextB, confidence := gossipConf }
else pt)
-- ════════════════════════════════════════════════════════════
-- §5 Full Pipeline Execution
-- ════════════════════════════════════════════════════════════
/-- Execute complete PIST simulation pipeline.
Steps:
1. Inject raw (a,b,confidence) states
2. Apply predictive pruning (kill doomed paths)
3. Run Blitter+Gossip for N frames
Returns final clustered states (the Perfect Square solutions).
Maps to WebGPU sequence:
• vkCmdDispatch(Phase1_Init)
• vkCmdDispatch(Phase2_Prune)
• for i in 0..frames: vkCmdDispatch(Phase3_BlitGossip) -/
def executePipeline (rawInputs : Array (Q16_16 × Q16_16 × Q16_16)) (frames : Nat) : Array TensorData :=
-- Step 1: Populate canvas
let injected := injectDataSlice rawInputs
-- Step 2: Apply heuristic (kill doomed paths instantly)
let pruned := phase2Pruning injected
-- Step 3: Run physics for 'frames' iterations
let rec loop (data : Array TensorData) (f : Nat) : Array TensorData :=
match f with
| 0 => data
| f' + 1 => loop (phase3Tick data) f'
loop pruned frames
/-- Execute pipeline from shell event indices.
Convenience wrapper for AVMR/SSMS integration. -/
def executeFromShellIndices (indices : List Nat) (frames : Nat) : Array TensorData :=
let rawInputs := indices.map (λ n =>
let s := shellState n
(Q16_16.ofInt (Int.ofNat s.a),
Q16_16.ofInt (Int.ofNat s.b),
Q16_16.ofInt (Int.ofNat (s.a * s.b))))
executePipeline rawInputs.toArray frames
-- ════════════════════════════════════════════════════════════
-- §6 Verification Examples
-- ════════════════════════════════════════════════════════════
#eval predictViability (Q16_16.ofInt 4) (Q16_16.ofInt 5) (Q16_16.ofInt 10) -- Near symmetric, high conf
#eval predictViability (Q16_16.ofInt 1) (Q16_16.ofInt 20) (Q16_16.ofInt 10) -- Far from symmetric
#eval picardBlitStep (Q16_16.ofInt 4) (Q16_16.ofInt 5) (Q16_16.div (Q16_16.ofInt 1) (Q16_16.ofInt 10))
#eval executePipeline #[(Q16_16.ofInt 4, Q16_16.ofInt 5, Q16_16.ofInt 20)] 5
end Semantics.PistSimulation