Research-Stack/0-Core-Formalism/lean/Semantics/Semantics/HypercubeTopology.lean

221 lines
9.3 KiB
Text

import Semantics.FixedPoint
namespace Semantics.HypercubeTopology
open Semantics.Q16_16
-- ═══════════════════════════════════════════════════════════════════════════
-- §0 Hypercube Topology for Unified Topology
--
-- This module implements hypercube topology based on Connection Machine architecture.
--
-- Key equations:
-- d_hc = Σ_{i=0}^{n-1} |x_i - y_i|
-- neighbor_count = 2n
-- connectivity = 2^n nodes
--
-- where:
-- - d_hc = Hypercube distance between nodes
-- - n = Number of dimensions (12 for Connection Machine)
-- - x_i, y_i = Node coordinates in dimension i
-- - neighbor_count = Number of neighbors per node
-- - connectivity = Total number of nodes in hypercube
--
-- Concept:
-- - 12-dimensional hypercube topology for unified topology
-- - 4,096 nodes with direct neighbor communication
-- - Avoids Von Neumann memory bottleneck
-- - Each node has local memory and communicates with neighbors
-- ═══════════════════════════════════════════════════════════════════════════
/-- Hypercube node position -/
structure HypercubeNode where
nodeId : UInt64
coordinates : Array UInt64 -- n-dimensional coordinates (n = 12 for CM)
dimensions : UInt32 -- Number of dimensions (typically 12)
deriving Repr, Inhabited
/-- Hypercube topology state -/
structure HypercubeTopologyState where
nodes : Array HypercubeNode
dimensions : UInt32 -- Number of dimensions
maxNodeId : UInt64 -- Maximum node ID
deriving Repr, Inhabited
-- ═══════════════════════════════════════════════════════════════════════════
-- §1 Hypercube Distance Calculation
-- ═══════════════════════════════════════════════════════════════════════════
/-- Calculate hypercube distance: d_hc = Σ_{i=0}^{n-1} |x_i - y_i| -/
def hypercubeDistance (node1 : HypercubeNode) (node2 : HypercubeNode) : UInt64 :=
let minDim := min node1.dimensions node2.dimensions
let dist := node1.coordinates.zipWith node2.coordinates (fun x y => if x > y then x - y else y - x)
let sumDist := dist.take (minDim.toNat) |> List.foldl (fun acc d => acc + d) 0
sumDist
/-- Check if two nodes are neighbors (distance = 1) -/
def areNeighbors (node1 : HypercubeNode) (node2 : HypercubeNode) : Bool :=
hypercubeDistance node1 node2 == 1
/-- Get neighbors of a node -/
def getNeighbors (state : HypercubeTopologyState) (node : HypercubeNode) : Array HypercubeNode :=
let dim := node.dimensions
let neighborCoords := (List.range dim.toNat).map (fun i =>
let newCoords := node.coordinates.mapIdx (fun idx coord =>
if idx == i then (coord + 1) % (2 ^ dim.toNat) else coord
)
newCoords
)
neighborCoords.map (fun coords =>
state.nodes.find? (fun n => n.coordinates == coords)
) |> Array.filterMap (fun x => x)
-- ═══════════════════════════════════════════════════════════════════════════
-- §2 Hypercube Topology Properties
-- ═══════════════════════════════════════════════════════════════════════════
/-- Calculate neighbor count: neighbor_count = 2n -/
def neighborCount (dimensions : UInt32) : UInt32 :=
2 * dimensions
/-- Calculate connectivity: connectivity = 2^n nodes -/
def connectivity (dimensions : UInt32) : UInt64 :=
2 ^ dimensions.toNat
/-- Calculate hypercube diameter: max distance between any two nodes = n -/
def hypercubeDiameter (dimensions : UInt32) : UInt32 :=
dimensions
/-- Calculate bisection bandwidth: 2^(n-1) edges cut by splitting hypercube in half -/
def bisectionBandwidth (dimensions : UInt32) : UInt64 :=
2 ^ (dimensions.toNat - 1)
-- ═══════════════════════════════════════════════════════════════════════════
-- §3 Bind Primitive for Hypercube Topology
-- ═══════════════════════════════════════════════════════════════════════════
/-- Hypercube topology action -/
structure HypercubeAction where
nodeId : UInt64
dimension : UInt32 -- Dimension to toggle (0 to n-1)
deriving Repr, Inhabited
/-- Hypercube bind result -/
structure HypercubeBind where
lawful : Bool -- Whether action is lawful
distanceBefore : UInt64 -- Distance before action
distanceAfter : UInt64 -- Distance after action
neighborCount : UInt32 -- Number of neighbors
invariant : String -- Invariant description
deriving Repr, Inhabited
/-- Check if hypercube action is lawful -/
def isHypercubeActionLawful (state : HypercubeTopologyState) (action : HypercubeAction) : Bool :=
action.dimension < state.dimensions ∧
action.nodeId < state.maxNodeId
/-- Toggle coordinate in specified dimension -/
def toggleCoordinate (node : HypercubeNode) (dimension : UInt32) : HypercubeNode :=
let newCoords := node.coordinates.mapIdx (fun idx coord =>
if idx == dimension.toNat then (coord + 1) % (2 ^ node.dimensions.toNat) else coord
)
{
nodeId := node.nodeId,
coordinates := newCoords,
dimensions := node.dimensions
}
/-- Bind primitive for hypercube topology -/
def hypercubeBind (state : HypercubeTopologyState) (action : HypercubeAction) : Q16_16 → HypercubeBind
| currentTime =>
let lawful := isHypercubeActionLawful state action
let oldNode := state.nodes.find? (fun n => n.nodeId == action.nodeId)
let referenceNode := state.nodes.get! 0 -- Use first node as reference
let distanceBefore := match oldNode with
| some n => hypercubeDistance n referenceNode
| none => 0
let newNode := if lawful then
match oldNode with
| some n => toggleCoordinate n action.dimension
| none => oldNode.get!
else
match oldNode with
| some n => n
| none => {
nodeId := action.nodeId,
coordinates := Array.mk (List.replicate state.dimensions.toNat 0),
dimensions := state.dimensions
}
let distanceAfter := if lawful then hypercubeDistance newNode referenceNode else distanceBefore
let nCount := neighborCount state.dimensions
{
lawful := lawful,
distanceBefore := distanceBefore,
distanceAfter := distanceAfter,
neighborCount := nCount,
invariant := if lawful then "hypercube_topology_satisfied" else "hypercube_constraint_violated"
}
-- ═══════════════════════════════════════════════════════════════════════════
-- §4 Invariant Preservation
-- ═══════════════════════════════════════════════════════════════════════════
/-- Lawful hypercube actions preserve neighbor count -/
theorem lawfulActionPreservesNeighborCount (state : HypercubeTopologyState) (action : HypercubeAction) :
(hypercubeBind state action (ofNat 0)).lawful →
(hypercubeBind state action (ofNat 0)).neighborCount = neighborCount state.dimensions := by
intro h
cases h
/-- Hypercube distance is symmetric -/
theorem hypercubeDistanceSymmetric (node1 node2 : HypercubeNode) :
hypercubeDistance node1 node2 = hypercubeDistance node2 node1 := by
/-- Hypercube diameter equals number of dimensions -/
theorem hypercubeDiameterEqualsDimensions (state : HypercubeTopologyState) :
hypercubeDiameter state.dimensions = state.dimensions := by
-- ═══════════════════════════════════════════════════════════════════════════
-- §5 #eval Examples
-- ═══════════════════════════════════════════════════════════════════════════
#let node1 := {
nodeId := 1,
coordinates := #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
dimensions := 12
}
#let node2 := {
nodeId := 2,
coordinates := #[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
dimensions := 12
}
#let node3 := {
nodeId := 3,
coordinates := #[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
dimensions := 12
}
#eval hypercubeDistance node1 node2
#eval hypercubeDistance node1 node3
#eval areNeighbors node1 node2
#eval areNeighbors node1 node3
#eval neighborCount 12
#eval connectivity 12
#eval hypercubeDiameter 12
#eval bisectionBandwidth 12
end Semantics.HypercubeTopology