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221 lines
9.3 KiB
Text
221 lines
9.3 KiB
Text
import Semantics.FixedPoint
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namespace Semantics.HypercubeTopology
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open Semantics.Q16_16
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §0 Hypercube Topology for Unified Topology
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--
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-- This module implements hypercube topology based on Connection Machine architecture.
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--
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-- Key equations:
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-- d_hc = Σ_{i=0}^{n-1} |x_i - y_i|
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-- neighbor_count = 2n
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-- connectivity = 2^n nodes
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--
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-- where:
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-- - d_hc = Hypercube distance between nodes
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-- - n = Number of dimensions (12 for Connection Machine)
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-- - x_i, y_i = Node coordinates in dimension i
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-- - neighbor_count = Number of neighbors per node
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-- - connectivity = Total number of nodes in hypercube
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--
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-- Concept:
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-- - 12-dimensional hypercube topology for unified topology
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-- - 4,096 nodes with direct neighbor communication
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-- - Avoids Von Neumann memory bottleneck
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-- - Each node has local memory and communicates with neighbors
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Hypercube node position -/
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structure HypercubeNode where
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nodeId : UInt64
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coordinates : Array UInt64 -- n-dimensional coordinates (n = 12 for CM)
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dimensions : UInt32 -- Number of dimensions (typically 12)
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deriving Repr, Inhabited
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/-- Hypercube topology state -/
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structure HypercubeTopologyState where
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nodes : Array HypercubeNode
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dimensions : UInt32 -- Number of dimensions
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maxNodeId : UInt64 -- Maximum node ID
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deriving Repr, Inhabited
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §1 Hypercube Distance Calculation
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Calculate hypercube distance: d_hc = Σ_{i=0}^{n-1} |x_i - y_i| -/
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def hypercubeDistance (node1 : HypercubeNode) (node2 : HypercubeNode) : UInt64 :=
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let minDim := min node1.dimensions node2.dimensions
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let dist := node1.coordinates.zipWith node2.coordinates (fun x y => if x > y then x - y else y - x)
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let sumDist := dist.take (minDim.toNat) |> List.foldl (fun acc d => acc + d) 0
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sumDist
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/-- Check if two nodes are neighbors (distance = 1) -/
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def areNeighbors (node1 : HypercubeNode) (node2 : HypercubeNode) : Bool :=
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hypercubeDistance node1 node2 == 1
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/-- Get neighbors of a node -/
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def getNeighbors (state : HypercubeTopologyState) (node : HypercubeNode) : Array HypercubeNode :=
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let dim := node.dimensions
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let neighborCoords := (List.range dim.toNat).map (fun i =>
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let newCoords := node.coordinates.mapIdx (fun idx coord =>
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if idx == i then (coord + 1) % (2 ^ dim.toNat) else coord
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)
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newCoords
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)
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neighborCoords.map (fun coords =>
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state.nodes.find? (fun n => n.coordinates == coords)
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) |> Array.filterMap (fun x => x)
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §2 Hypercube Topology Properties
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Calculate neighbor count: neighbor_count = 2n -/
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def neighborCount (dimensions : UInt32) : UInt32 :=
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2 * dimensions
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/-- Calculate connectivity: connectivity = 2^n nodes -/
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def connectivity (dimensions : UInt32) : UInt64 :=
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2 ^ dimensions.toNat
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/-- Calculate hypercube diameter: max distance between any two nodes = n -/
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def hypercubeDiameter (dimensions : UInt32) : UInt32 :=
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dimensions
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/-- Calculate bisection bandwidth: 2^(n-1) edges cut by splitting hypercube in half -/
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def bisectionBandwidth (dimensions : UInt32) : UInt64 :=
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2 ^ (dimensions.toNat - 1)
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §3 Bind Primitive for Hypercube Topology
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Hypercube topology action -/
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structure HypercubeAction where
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nodeId : UInt64
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dimension : UInt32 -- Dimension to toggle (0 to n-1)
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deriving Repr, Inhabited
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/-- Hypercube bind result -/
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structure HypercubeBind where
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lawful : Bool -- Whether action is lawful
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distanceBefore : UInt64 -- Distance before action
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distanceAfter : UInt64 -- Distance after action
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neighborCount : UInt32 -- Number of neighbors
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invariant : String -- Invariant description
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deriving Repr, Inhabited
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/-- Check if hypercube action is lawful -/
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def isHypercubeActionLawful (state : HypercubeTopologyState) (action : HypercubeAction) : Bool :=
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action.dimension < state.dimensions ∧
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action.nodeId < state.maxNodeId
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/-- Toggle coordinate in specified dimension -/
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def toggleCoordinate (node : HypercubeNode) (dimension : UInt32) : HypercubeNode :=
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let newCoords := node.coordinates.mapIdx (fun idx coord =>
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if idx == dimension.toNat then (coord + 1) % (2 ^ node.dimensions.toNat) else coord
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)
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{
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nodeId := node.nodeId,
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coordinates := newCoords,
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dimensions := node.dimensions
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}
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/-- Bind primitive for hypercube topology -/
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def hypercubeBind (state : HypercubeTopologyState) (action : HypercubeAction) : Q16_16 → HypercubeBind
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| currentTime =>
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let lawful := isHypercubeActionLawful state action
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let oldNode := state.nodes.find? (fun n => n.nodeId == action.nodeId)
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let referenceNode := state.nodes.get! 0 -- Use first node as reference
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let distanceBefore := match oldNode with
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| some n => hypercubeDistance n referenceNode
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| none => 0
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let newNode := if lawful then
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match oldNode with
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| some n => toggleCoordinate n action.dimension
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| none => oldNode.get!
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else
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match oldNode with
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| some n => n
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| none => {
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nodeId := action.nodeId,
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coordinates := Array.mk (List.replicate state.dimensions.toNat 0),
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dimensions := state.dimensions
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}
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let distanceAfter := if lawful then hypercubeDistance newNode referenceNode else distanceBefore
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let nCount := neighborCount state.dimensions
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{
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lawful := lawful,
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distanceBefore := distanceBefore,
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distanceAfter := distanceAfter,
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neighborCount := nCount,
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invariant := if lawful then "hypercube_topology_satisfied" else "hypercube_constraint_violated"
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}
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §4 Invariant Preservation
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Lawful hypercube actions preserve neighbor count -/
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theorem lawfulActionPreservesNeighborCount (state : HypercubeTopologyState) (action : HypercubeAction) :
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(hypercubeBind state action (ofNat 0)).lawful →
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(hypercubeBind state action (ofNat 0)).neighborCount = neighborCount state.dimensions := by
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intro h
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cases h
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/-- Hypercube distance is symmetric -/
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theorem hypercubeDistanceSymmetric (node1 node2 : HypercubeNode) :
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hypercubeDistance node1 node2 = hypercubeDistance node2 node1 := by
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/-- Hypercube diameter equals number of dimensions -/
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theorem hypercubeDiameterEqualsDimensions (state : HypercubeTopologyState) :
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hypercubeDiameter state.dimensions = state.dimensions := by
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §5 #eval Examples
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-- ═══════════════════════════════════════════════════════════════════════════
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#let node1 := {
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nodeId := 1,
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coordinates := #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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dimensions := 12
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}
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#let node2 := {
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nodeId := 2,
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coordinates := #[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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dimensions := 12
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}
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#let node3 := {
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nodeId := 3,
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coordinates := #[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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dimensions := 12
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}
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#eval hypercubeDistance node1 node2
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#eval hypercubeDistance node1 node3
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#eval areNeighbors node1 node2
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#eval areNeighbors node1 node3
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#eval neighborCount 12
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#eval connectivity 12
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#eval hypercubeDiameter 12
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#eval bisectionBandwidth 12
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end Semantics.HypercubeTopology
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