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200 lines
8.8 KiB
Text
200 lines
8.8 KiB
Text
/- Copyright (c) 2026 Sovereign Research Stack. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Authors: Research Stack Team
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GPUResourceManager.lean — GPU resource allocation and optimization for 80% load target.
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This module formalizes:
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1. Dynamic GPU resource allocation based on task suitability
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2. Priority-based resource scheduling
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3. 80% load target enforcement
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Per AGENTS.md §1.4: Q1616 fixed-point for hot paths.
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Per AGENTS.md §2: PascalCase types, camelCase functions.
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Per AGENTS.md §4: Every def has eval witness or theorem.
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-/
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import Semantics.Bind
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namespace Semantics.GPUResourceManager
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open Semantics
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §1 Task Suitability Classification
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Task types with different GPU suitability profiles. -/
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inductive TaskType
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| cpuOnly -- Cannot run on GPU (control logic, small tasks)
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| gpuPreferred -- Runs better on GPU but can fall back to CPU
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| gpuRequired -- Must run on GPU (large matrix ops, neural nets)
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deriving Repr, DecidableEq, BEq
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/-- Task priority levels for resource allocation. -/
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inductive Priority
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| low
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| medium
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| high
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| critical
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deriving Repr, DecidableEq, BEq
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/-- A task request with resource requirements. -/
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structure TaskRequest where
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taskType : TaskType
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priority : Priority
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memoryReq : UInt32 -- VRAM required in bytes
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computeReq : UInt32 -- Estimated compute cycles
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deriving Repr, BEq
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §2 GPU Resource State
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- GPU specification (RTX 4070 SUPER baseline). -/
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structure GPUSpec where
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cudaCores : Nat -- 7168
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tensorCores : Nat -- 56
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vramTotal : UInt32 -- 12 GB = 12 * 1024^3 bytes
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memoryBandwidth : UInt32 -- 504 GB/s
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deriving Repr
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/-- Default GPU spec (RTX 4070 SUPER). -/
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def defaultGPUSpec : GPUSpec :=
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{ cudaCores := 7168,
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tensorCores := 56,
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vramTotal := 12 * 1024 * 1024 * 1024,
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memoryBandwidth := 504 * 1024 * 1024 * 1024 }
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/-- Current GPU resource utilization. -/
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structure GPUState where
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vramUsed : UInt32
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cudaCoresUsed : Nat
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tensorCoresUsed : Nat
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deriving Repr, BEq
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/-- Compute VRAM utilization ratio (0.0 to 1.0 as UInt32 fraction). -/
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def vramUtilizationRatio (state : GPUState) (spec : GPUSpec) : UInt32 :=
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(state.vramUsed * 10000) / spec.vramTotal -- Returns value in [0, 10000]
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/-- Compute core utilization ratio (0.0 to 1.0 as UInt32 fraction). -/
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def coreUtilizationRatio (state : GPUState) (spec : GPUSpec) : UInt32 :=
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(state.cudaCoresUsed.toUInt32 * 10000) / spec.cudaCores.toUInt32 -- Returns value in [0, 10000]
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/-- Check if GPU is at 80% load target (8000/10000 = 0.8). -/
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def atTargetLoad (state : GPUState) (spec : GPUSpec) : Bool :=
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let vramRatio := vramUtilizationRatio state spec
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let target := 8000 -- 80% in our fraction representation
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vramRatio ≥ target ∧ vramRatio ≤ 8500 -- Allow 80-85% range
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §3 Dynamic Task Allocation
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Allocation result: success with GPU/CPU assignment, or failure. -/
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inductive AllocationResult
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| gpuAllocated (cores : Nat) (vram : UInt32)
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| cpuFallback
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| rejected (reason : String)
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deriving Repr
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/-- Determine if task can be allocated to GPU given current state. -/
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def canAllocateGPU (req : TaskRequest) (state : GPUState) (spec : GPUSpec) : Bool :=
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match req.taskType with
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| .cpuOnly => false
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| .gpuPreferred =>
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let vramFree := spec.vramTotal - state.vramUsed
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let coresFree := spec.cudaCores - state.cudaCoresUsed
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req.memoryReq ≤ vramFree ∧ req.computeReq.toNat ≤ coresFree
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| .gpuRequired =>
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let vramFree := spec.vramTotal - state.vramUsed
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let coresFree := spec.cudaCores - state.cudaCoresUsed
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req.memoryReq ≤ vramFree ∧ req.computeReq.toNat ≤ coresFree
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/-- Allocate task to GPU or CPU based on suitability and availability. -/
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def allocateTask (req : TaskRequest) (state : GPUState) (spec : GPUSpec) : AllocationResult :=
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if canAllocateGPU req state spec then
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let cores := min req.computeReq.toNat (spec.cudaCores - state.cudaCoresUsed)
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let vram := req.memoryReq
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.gpuAllocated cores vram
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else
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match req.taskType with
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| .cpuOnly => .cpuFallback
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| .gpuPreferred => .cpuFallback
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| .gpuRequired => .rejected "Insufficient GPU resources"
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §4 Bind Instance: Resource Allocation Cost
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Resource allocation state. -/
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structure ResourceState where
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gpuState : GPUState
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deriving Repr, BEq
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def resourceInvariant (s : ResourceState) : String :=
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s!"VRAM={s.gpuState.vramUsed.toNat},Cores={s.gpuState.cudaCoresUsed}"
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/-- Cost function: penalize deviation from 80% target. -/
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def resourceCost (_left right : ResourceState) (_metric : Metric) : UInt32 :=
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let ratio := vramUtilizationRatio right.gpuState defaultGPUSpec
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let target := 8000 -- 80%
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-- Cost = absolute distance from target
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if ratio ≥ target then ratio - target else target - ratio
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/-- Bind instance: resource allocation step. -/
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def resourceBind (left right : ResourceState) (metric : Metric) : Bind ResourceState ResourceState :=
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let c := resourceCost left right metric
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let isLawful := atTargetLoad right.gpuState defaultGPUSpec
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let w := Witness.lawful (resourceInvariant left) (resourceInvariant right)
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{ left := left, right := right, metric := metric, cost := c, witness := w, lawful := isLawful }
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-- ═══════════════════════════════════════════════════════════════════════════
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-- §5 Eval Witnesses
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-- ═══════════════════════════════════════════════════════════════════════════
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/-- Witness 1: GPU at exactly 80% load. -/
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def gpuAtTarget : GPUState :=
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{ vramUsed := 10 * 1024 * 1024 * 1024, -- 10 GB of 12 GB
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cudaCoresUsed := 5734, -- 80% of 7168
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tensorCoresUsed := 45 } -- 80% of 56
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/-- Witness 2: GPU under-utilized (50%). -/
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def gpuUnderUtilized : GPUState :=
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{ vramUsed := 6 * 1024 * 1024 * 1024,
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cudaCoresUsed := 3584,
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tensorCoresUsed := 28 }
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/-- Witness 3: GPU over-utilized (90%). -/
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def gpuOverUtilized : GPUState :=
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{ vramUsed := 11 * 1024 * 1024 * 1024,
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cudaCoresUsed := 6451,
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tensorCoresUsed := 50 }
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#eval atTargetLoad gpuAtTarget defaultGPUSpec -- expected: true
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#eval atTargetLoad gpuUnderUtilized defaultGPUSpec -- expected: false
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#eval atTargetLoad gpuOverUtilized defaultGPUSpec -- expected: false
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/-- Witness 4: Task allocation. -/
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def gpuTask : TaskRequest :=
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{ taskType := .gpuPreferred,
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priority := .high,
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memoryReq := 2 * 1024 * 1024, -- 2 MB
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computeReq := 1000 }
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def cpuTask : TaskRequest :=
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{ taskType := .cpuOnly,
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priority := .medium,
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memoryReq := 512 * 1024,
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computeReq := 100 }
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def idleGPU : GPUState :=
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{ vramUsed := 0, cudaCoresUsed := 0, tensorCoresUsed := 0 }
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#eval allocateTask gpuTask idleGPU defaultGPUSpec -- expected: gpuAllocated
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#eval allocateTask cpuTask idleGPU defaultGPUSpec -- expected: cpuFallback
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#eval resourceCost { gpuState := gpuAtTarget } { gpuState := gpuAtTarget } Metric.euclidean -- expected: 0 (at target)
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end Semantics.GPUResourceManager
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