Research-Stack/6-Documentation/tiddlywiki-local/wiki/tiddlers/NUVMAP Turbulence Stabilization Index.tid
2026-05-11 14:49:17 -05:00

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created: 20260511000000000
modified: 20260511000000000
tags: ResearchStack NUVMAP Blockchain L3 Waveprobe Metaprobe GPU Turbulence Index
title: NUVMAP Turbulence Stabilization Index
type: text/vnd.tiddlywiki
! NUVMAP Turbulence Stabilization Index
Status: `STABILIZATION_INDEX`
This index captures the current high-turbulence blockchain / GPU / NUVMAP
design surface so the stack does not have to re-derive it from chat context.
!! Current Shape
```text
public blockchain corpus
-> L3 self-scan scheduler
-> GPU metadata blitter
-> hyper-soliton radix bins
-> waveprobe / metaprobe routing
-> NUVMAP receipt chain
-> next scan frontier
```
The key change is that scanning is no longer only a data-ingest action. It is a
feedback loop:
```text
scan_receipts_t -> route_policy_t+1
```
!! Core Cards
* [[Blockchain L3 Self-Scan Scheduler]]
* [[NUVMAP Chain Protocol Plan]]
* [[NUVMAP Metadata Blitter]]
* [[Hyper-Soliton Radix Bins]]
* [[NUVMAP GPU Burst Check Plan]]
* [[Waveprobe]]
* [[Topological Soliton Raytrace Tessellation NUVMAP Protocol]]
* [[Hutter JPEG XL Starfield Eigenprobe First Sweep]]
!! Durable Artifacts
```text
4-Infrastructure/shim/blockchain_l3_self_scan_scheduler.py
4-Infrastructure/shim/nuvmap_chain_protocol_plan.py
4-Infrastructure/shim/nuvmap_gpu_burst_check_plan.py
5-Applications/scripts/nuvmap_metadata_blitter.wgsl
5-Applications/scripts/nuvmap_metadata_blitter.md
```
Receipts:
```text
shared-data/data/blockchain_corpus/blockchain_l3_self_scan_scheduler_receipt.json
shared-data/data/blockchain_corpus/nuvmap_chain_protocol_plan_receipt.json
shared-data/data/blockchain_corpus/nuvmap_gpu_burst_check_plan_receipt.json
```
!! Claim Boundary
This cluster is protocol and routing infrastructure. It does not claim:
* Hutter Prize progress
* compression gain
* blockchain market prediction
* mainnet readiness
* token or economic design
* semantic meaning from radix bins
* GPU acceleration without parity receipts
Every promotion requires replayable source windows, negative controls, receipt
hashes, and explicit HOLD/ADMIT/QUARANTINE decisions.