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LyteNyte grid structure stored directly in GPU memory: - 16×16×16 = 4096 cells as WebGPU storage buffer - Compute shaders: insert, clear, neighbor, filter, sort, aggregate - Render pipeline: instanced quads, color by voltage mode - Zero CPU-GPU copies: data stays in GPU memory - LyteNyte-style API: insert(), filter(), sort(), group(), aggregate() - Parquet/Arrow-compatible export Keyboard: 1=insert, 2=clear, 3=filter, 4=neighbor, 5=sort, 6=modes Mouse: drag=orbit, scroll=zoom HUD: FPS, cell count, filter matches, max density, per-mode counts Files: shaders.wgsl — 6 compute + 2 render shaders index.html — self-contained, no build step grid-storage.js — LyteNyte-style GridStorage class |
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| grid-storage.js | ||
| index.html | ||
| shaders.wgsl | ||