From cb164a536000eb4faf93541d48a313873b989634 Mon Sep 17 00:00:00 2001 From: Allaun Silverfox <28494262+allaunthefox@users.noreply.github.com> Date: Thu, 2 Jul 2026 03:31:36 +0200 Subject: [PATCH] Archive SYMBOLIC_REGRESSION_DESIGN.md --- .../docs/SYMBOLIC_REGRESSION_DESIGN.md | 131 ++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 archive/2026-07-02/docs/SYMBOLIC_REGRESSION_DESIGN.md diff --git a/archive/2026-07-02/docs/SYMBOLIC_REGRESSION_DESIGN.md b/archive/2026-07-02/docs/SYMBOLIC_REGRESSION_DESIGN.md new file mode 100644 index 00000000..d8e51c87 --- /dev/null +++ b/archive/2026-07-02/docs/SYMBOLIC_REGRESSION_DESIGN.md @@ -0,0 +1,131 @@ +# SilverSight Symbolic Regression — Design Document + +## Principle + +**No external imports.** Use existing SilverSight infrastructure: +- `EquationShape` + `classifyEquation` — structural classification +- `spectral_profile` — 8D spectral features +- `chaos_game` — IFS contraction search +- `sidon_address` — deterministic addressing +- `qubo/` — binary optimization + +## Architecture + +``` +Input: (X, y) data points + ↓ +1. Generate candidate expression trees + ↓ +2. Classify each with classifyEquation → Hachimoji state + ↓ +3. Compute spectral profile for each expression + ↓ +4. Apply linear scaling (solve for a, b) + ↓ +5. Compute fitness = BIC(scaled_expression, data) + ↓ +6. Use chaos game to navigate state space + ↓ +7. Use QUBO to select optimal expression + ↓ +Output: Best expression with R² score +``` + +## Missing Pieces (to implement) + +### 1. Expression Tree Data Structure + +```python +@dataclass +class ExprNode: + op: str # '+', '-', '*', '/', 'sqrt', 'sin', 'cos', 'log', 'exp', 'x', 'const' + left: Optional['ExprNode'] + right: Optional['ExprNode'] + value: Optional[float] # for const nodes + depth: int = 0 + size: int = 0 +``` + +### 2. Linear Scaling (Keijzer 2003) + +Given expression g(x) and target y, solve: +``` +f(x) = a·g(x) + b +where a, b = argmin Σ(f(x_i) - y_i)² +``` + +Closed-form solution: +``` +a = cov(g, y) / var(g) +b = mean(y) - a·mean(g) +``` + +### 3. BIC Fitness + +``` +fitness = n·ln(MSE) + k·ln(n) +where: + n = data points + k = tree complexity (weighted: var=1, const=3) + MSE = mean squared error after linear scaling +``` + +### 4. Chaos Game Search + +Use existing `chaos_game.py` to navigate expression space: +- Each expression maps to a spectral profile +- Spectral profile maps to a Sidon address +- Chaos game contracts toward good expressions + +### 5. ε-Lexicase Selection + +Select on individual data points, not aggregate fitness: +- For each data point, keep only expressions within ε of best +- This preserves behavioral diversity + +### 6. Operator Diversity via Hachimoji States + +- Φ (trivial): simple expressions (x, x², √x) +- Σ (symmetric): balanced expressions (x·y, x+y) +- Λ (quantified): expressions with constants +- Π (complex): deep expressions (sin(1/x), exp(x²)) +- Ω (contradiction): degenerate expressions (constant, NaN) + +Force diversity by requiring expressions in multiple Hachimoji states. + +## Implementation Plan + +### Phase 1: Core Infrastructure +1. `python/expr_tree.py` — expression tree data structure +2. `python/linear_scaling.py` — Keijzer linear scaling +3. `python/bic_fitness.py` — BIC fitness function + +### Phase 2: Search +4. `python/chaos_game_search.py` — chaos game navigation +5. `python/lexicase_selection.py` — ε-lexicase selection + +### Phase 3: Integration +6. `python/symbolic_regression.py` — main entry point +7. `tests/test_symbolic_regression.py` — verification + +### Phase 4: QUBO Enhancement +8. Use QUBO to select optimal expression from candidates +9. Use Hachimoji states to enforce diversity + +## Key Advantage Over GP-ELITE + +GP-ELITE uses genetic programming (random mutation + crossover). +SilverSight uses **chaos game** (deterministic IFS contraction) + **Hachimoji states** (structural classification). + +This means: +- Deterministic: same input → same output +- Structured: expressions are classified by type, not just fitness +- Efficient: chaos game contracts faster than random search + +## Test Cases + +1. **Kepler's Third Law**: T = a^1.5 from 8 planets +2. **Simple polynomial**: y = 2x² + 3x + 1 +3. **Trigonometric**: y = sin(x) + 0.5·cos(2x) +4. **Exponential**: y = exp(-x²) +5. **BMCTE entropy**: H(p) = f(N, p) from experiment data