Research-Stack/0-Core-Formalism/lean/Semantics/Semantics/UnitQuaternion.lean

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import Semantics.FixedPoint
import Semantics.SLUG3
import Mathlib.Data.Fin.Basic
import Mathlib.Algebra.Quaternion
namespace Semantics
open Q16_16
-- ═══════════════════════════════════════════════════════════════════════════
-- §0 Fixed-Point Trigonometry Placeholders (for Q16_16)
-- ═══════════════════════════════════════════════════════════════════════════
/-- Cosine lookup for Q16_16 (placeholder: use CORDIC or polynomial approx).
Input: angle in radians, scaled to Q16_16.
Output: cos(angle) in Q16_16 ∈ [-1.0, 1.0]. -/
def cos (x : Q16_16) : Q16_16 :=
one - (x * x) / ofNat 2 -- Taylor: 1 - x²/2
/-- Sine lookup for Q16_16 (placeholder: use CORDIC or polynomial approx).
Input: angle in radians, scaled to Q16_16.
Output: sin(angle) in Q16_16 ∈ [-1.0, 1.0]. -/
def sin (x : Q16_16) : Q16_16 :=
x - (x * x * x) / ofNat 6 -- Taylor: x - x³/6
/-- Arccosine lookup for Q16_16 (placeholder: use inverse trig LUT).
Input: value in [-1.0, 1.0], scaled to Q16_16.
Output: arccos(value) in radians [0, π], scaled to Q16_16. -/
def acos (x : Q16_16) : Q16_16 :=
one - x -- Approximation: arccos(x) ≈ 1 - x (for small angles)
-- ═══════════════════════════════════════════════════════════════════════════
-- §1 Unit Quaternion Type (S³ Embedding)
-- ═══════════════════════════════════════════════════════════════════════════
/-- Unit quaternion representing a point on the 3-sphere S³.
Stored as (w, x, y, z) with constraint w² + x² + y² + z² = 1.
Uses Q16_16 fixed-point for hardware extraction. -/
structure UnitQuaternion where
w : Q16_16 -- scalar (real) part
x : Q16_16 -- i component
y : Q16_16 -- j component
z : Q16_16 -- k component
wf_unit : w * w + x * x + y * y + z * z = one -- unit norm constraint
deriving Repr
namespace UnitQuaternion
/-- Identity quaternion (1, 0, 0, 0) - neutral element -/
def identity : UnitQuaternion :=
{ w := one
x := zero
y := zero
z := zero
wf_unit := by decide }
/-- Quaternion multiplication (Hamilton product).
For unit quaternions, product remains unit (S³ is a group under ×). -/
def mul (a b : UnitQuaternion) : UnitQuaternion :=
let w' := a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z
let x' := a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y
let y' := a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x
let z' := a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w
{ w := w', x := x', y := y', z := z',
wf_unit := sorry }
/-- Dot product as scalar part of a × b* (conjugate product).
For unit quaternions: a · b = cos(θ) where θ = great circle distance. -/
def dot (a b : UnitQuaternion) : Q16_16 :=
a.w * b.w + a.x * b.x + a.y * b.y + a.z * b.z
/-- Great circle distance on S³: arccos(a · b).
For compression: distance ∈ [0, π] maps to dissimilarity metric. -/
def distance (a b : UnitQuaternion) : Q16_16 :=
let d := dot a b
if d.val ≥ 0x00010000 then -- d ≥ 1.0
zero -- distance = 0 (identical)
else if d.val ≤ 0xFFFF0000 then -- d ≤ -1.0
⟨0x0003243F⟩ -- π ≈ 3.14159 in Q16_16
else
one - d -- Approximation: arccos(d) ≈ 1 - d for small angles
/-- Quaternion conjugate: q* = [w, -x, -y, -z].
For unit quaternions, q⁻¹ = q*. -/
def conjugate (q : UnitQuaternion) : UnitQuaternion :=
{ w := q.w, x := neg q.x, y := neg q.y, z := neg q.z,
wf_unit := sorry }
/-- Quaternion inverse: q⁻¹ = q* / ||q||².
For unit quaternions, q⁻¹ = q* (conjugate). -/
def inv (q : UnitQuaternion) : UnitQuaternion :=
q.conjugate -- Unit quaternion: inverse = conjugate
/-- Rotation of point p (pure quaternion [0, px, py, pz]) by unit quaternion q.
Formula: p' = q · p · q⁻¹ (conjugation).
Preserves vector norm: ||p'|| = ||p||. -/
def rotateVector (q : UnitQuaternion) (v : Q16_16 × Q16_16 × Q16_16) : Q16_16 × Q16_16 × Q16_16 :=
let (vx, vy, vz) := v
let p := { w := zero, x := vx, y := vy, z := vz, wf_unit := sorry }
let rotated := (q.mul p).mul q.inv
(rotated.x, rotated.y, rotated.z)
/-- Construct unit quaternion from axis-angle representation.
q = [cos(θ/2), sin(θ/2) · (ux, uy, uz)] where (ux,uy,uz) is unit axis. -/
def fromAxisAngle (axis : Q16_16 × Q16_16 × Q16_16) (angle : Q16_16) : UnitQuaternion :=
let (ux, uy, uz) := axis
let cosHalf := cos (angle / ofInt 2)
let sinHalf := sin (angle / ofInt 2)
let norm := Q16_16.sqrt (ux * ux + uy * uy + uz * uz)
let cosTheta := cosHalf
let sinTheta := sinHalf * norm
{ w := cosTheta, x := sinTheta * ux, y := sinTheta * uy, z := sinTheta * uz,
wf_unit := sorry }
/-- Extract axis-angle from unit quaternion.
Returns (axis, angle) where axis is unit vector and angle ∈ [0, 2π). -/
def toAxisAngle (q : UnitQuaternion) : (Q16_16 × Q16_16 × Q16_16) × Q16_16 :=
let angle := ofNat 2 * acos q.w -- θ = 2·arccos(w)
let sinHalf := sin (angle / ofNat 2)
let axis := if sinHalf.val > 0x00000100 then -- sin(θ/2) ≠ 0
(q.x / sinHalf, q.y / sinHalf, q.z / sinHalf)
else
(one, zero, zero) -- Identity rotation: arbitrary axis
(axis, angle)
/-- Spherical Linear Interpolation (SLERP) between two unit quaternions. -/
def slerp (a b : UnitQuaternion) (t : Q16_16) : UnitQuaternion :=
let dotAB := a.dot b
let (b', dotAB') := if dotAB.val < 0x00008000 then
({ w := neg b.w, x := neg b.x, y := neg b.y, z := neg b.z,
wf_unit := sorry }, neg dotAB)
else
(b, dotAB)
let omega := acos dotAB' -- Angle between quaternions
let sinOmega := sin omega
if sinOmega.val < 0x00000100 then -- Quaternions nearly parallel
let w1 := one - t
let w2 := t
{ w := w1 * a.w + w2 * b'.w,
x := w1 * a.x + w2 * b'.x,
y := w1 * a.y + w2 * b'.y,
z := w1 * a.z + w2 * b'.z,
wf_unit := sorry }
else
let w1 := sin ((one - t) * omega) / sinOmega
let w2 := sin (t * omega) / sinOmega
{ w := w1 * a.w + w2 * b'.w,
x := w1 * a.x + w2 * b'.x,
y := w1 * a.y + w2 * b'.y,
z := w1 * a.z + w2 * b'.z,
wf_unit := sorry }
/-- Convert unit quaternion to 3×3 rotation matrix (row-major). -/
def toRotationMatrix (q : UnitQuaternion) : Q16_16 × Q16_16 × Q16_16 ×
Q16_16 × Q16_16 × Q16_16 ×
Q16_16 × Q16_16 × Q16_16 :=
let w := q.w; let x := q.x; let y := q.y; let z := q.z
let two := ofNat 2
let m00 := one - two * (y * y + z * z)
let m01 := two * (x * y - z * w)
let m02 := two * (x * z + y * w)
let m10 := two * (x * y + z * w)
let m11 := one - two * (x * x + z * z)
let m12 := two * (y * z - x * w)
let m20 := two * (x * z - y * w)
let m21 := two * (y * z + x * w)
let m22 := one - two * (x * x + y * y)
(m00, m01, m02, m10, m11, m12, m20, m21, m22)
/-- Check chiral compatibility: D+L→W collapse detection. -/
def chiralIncompatible (a b : UnitQuaternion) : Bool :=
let product := mul a b
product.w.val < 0x00008000
/-- Ternary classification from quaternion dot product (SLUG-3 gate). -/
def toTernary (a b : UnitQuaternion) (threshold : Q16_16) : SLUG3.Ternary :=
let d := dot a b
if d ≥ threshold then
SLUG3.Ternary.high
else if d ≤ neg threshold then
SLUG3.Ternary.low
else
SLUG3.Ternary.mid
end UnitQuaternion
end Semantics