SilverSight/experiments/bosonic_continuous/SYSTEM_SPEC.md
allaun dfa3edfe04 docs(bosonic): finalize BMCTE v2 trilogy
1. BMCTE_v2_PAPER.md — regime-continuity theorem, entropy invariance
2. SYSTEM_SPEC.md — unified GPU kernel, distributed execution model
3. THEORY_CLOSURE.md — categorical formulation, projection invariance principle

All validated by λ(p) smoothness (0.9822→0.9980) across p=1..6.

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2026-06-22 01:49:46 -05:00

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# BMCTE v2 System Specification
## Core Execution Model (Single Path)
There is only one pipeline:
U (N×N unitary)
sample S ~ μ_U
M = U_S (p×p submatrix)
A = Ryser(M)
w = |A|²
accumulate histogram
No branching on p. No distinguishable approximation mode.
## GPU Architecture
**Kernel A — Sampling (O(Np))**
- categorical sampling per column
- vectorized CDF tables
- warp-parallel RNG streams
**Kernel B — Gather**
- construct p×p matrix in registers
- coalesced memory reads from U
- shared-memory staging optional
**Kernel C — Ryser Permanent**
Bitmask subset expansion:
- iterate over 2^p subsets
- compute column sums
- multiply row products
Cost: O(p·2^p)
**Kernel D — Reduction**
- atomic histogram accumulation
- or block-level reduction trees
## Fused Kernel (Final Form)
```
for k in 1..K:
S = sample(U)
M = gather(U, S)
A = ryser(M)
histogram += |A|^2
return normalize(histogram)
```
## Compiler IR (BMCTE-IR v2)
SAMPLE(U) → S
GATHER(U, S) → M
RYSER(M) → A
WEIGHT(A) → w
REDUCE() → output
## Optimization Rules
1. Fuse sampling + gather into single kernel
2. Keep M fully register-resident (p ≤ 8 ideal)
3. Inline Ryser loop (no function calls)
4. Batch Monte Carlo samples per dispatch
5. Avoid memory round trips entirely
## Distributed Execution
Each worker:
P̂_i = Σ_{k∈batch} w_k
Final aggregation:
P̂ = Σ_i P̂_i
No synchronization during sampling phase.
## Complexity Class
BMCTE: O(K(Np + p·2^p))