mirror of
https://github.com/allaunthefox/SilverSight.git
synced 2026-08-06 20:55:46 +00:00
Design doc for SilverSight-native symbolic regression using existing HachimojiCodec, chaos game, spectral profile, and QUBO infrastructure. No external imports — reimplement GP-ELITE concepts natively. Added GP-ELITE (Sabri Hakou, MIT) to CITATION.cff as inspiration source. Build: 2987 jobs, 0 errors
131 lines
3.6 KiB
Markdown
131 lines
3.6 KiB
Markdown
# SilverSight Symbolic Regression — Design Document
|
|
|
|
## Principle
|
|
|
|
**No external imports.** Use existing SilverSight infrastructure:
|
|
- `EquationShape` + `classifyEquation` — structural classification
|
|
- `spectral_profile` — 8D spectral features
|
|
- `chaos_game` — IFS contraction search
|
|
- `sidon_address` — deterministic addressing
|
|
- `qubo/` — binary optimization
|
|
|
|
## Architecture
|
|
|
|
```
|
|
Input: (X, y) data points
|
|
↓
|
|
1. Generate candidate expression trees
|
|
↓
|
|
2. Classify each with classifyEquation → Hachimoji state
|
|
↓
|
|
3. Compute spectral profile for each expression
|
|
↓
|
|
4. Apply linear scaling (solve for a, b)
|
|
↓
|
|
5. Compute fitness = BIC(scaled_expression, data)
|
|
↓
|
|
6. Use chaos game to navigate state space
|
|
↓
|
|
7. Use QUBO to select optimal expression
|
|
↓
|
|
Output: Best expression with R² score
|
|
```
|
|
|
|
## Missing Pieces (to implement)
|
|
|
|
### 1. Expression Tree Data Structure
|
|
|
|
```python
|
|
@dataclass
|
|
class ExprNode:
|
|
op: str # '+', '-', '*', '/', 'sqrt', 'sin', 'cos', 'log', 'exp', 'x', 'const'
|
|
left: Optional['ExprNode']
|
|
right: Optional['ExprNode']
|
|
value: Optional[float] # for const nodes
|
|
depth: int = 0
|
|
size: int = 0
|
|
```
|
|
|
|
### 2. Linear Scaling (Keijzer 2003)
|
|
|
|
Given expression g(x) and target y, solve:
|
|
```
|
|
f(x) = a·g(x) + b
|
|
where a, b = argmin Σ(f(x_i) - y_i)²
|
|
```
|
|
|
|
Closed-form solution:
|
|
```
|
|
a = cov(g, y) / var(g)
|
|
b = mean(y) - a·mean(g)
|
|
```
|
|
|
|
### 3. BIC Fitness
|
|
|
|
```
|
|
fitness = n·ln(MSE) + k·ln(n)
|
|
where:
|
|
n = data points
|
|
k = tree complexity (weighted: var=1, const=3)
|
|
MSE = mean squared error after linear scaling
|
|
```
|
|
|
|
### 4. Chaos Game Search
|
|
|
|
Use existing `chaos_game.py` to navigate expression space:
|
|
- Each expression maps to a spectral profile
|
|
- Spectral profile maps to a Sidon address
|
|
- Chaos game contracts toward good expressions
|
|
|
|
### 5. ε-Lexicase Selection
|
|
|
|
Select on individual data points, not aggregate fitness:
|
|
- For each data point, keep only expressions within ε of best
|
|
- This preserves behavioral diversity
|
|
|
|
### 6. Operator Diversity via Hachimoji States
|
|
|
|
- Φ (trivial): simple expressions (x, x², √x)
|
|
- Σ (symmetric): balanced expressions (x·y, x+y)
|
|
- Λ (quantified): expressions with constants
|
|
- Π (complex): deep expressions (sin(1/x), exp(x²))
|
|
- Ω (contradiction): degenerate expressions (constant, NaN)
|
|
|
|
Force diversity by requiring expressions in multiple Hachimoji states.
|
|
|
|
## Implementation Plan
|
|
|
|
### Phase 1: Core Infrastructure
|
|
1. `python/expr_tree.py` — expression tree data structure
|
|
2. `python/linear_scaling.py` — Keijzer linear scaling
|
|
3. `python/bic_fitness.py` — BIC fitness function
|
|
|
|
### Phase 2: Search
|
|
4. `python/chaos_game_search.py` — chaos game navigation
|
|
5. `python/lexicase_selection.py` — ε-lexicase selection
|
|
|
|
### Phase 3: Integration
|
|
6. `python/symbolic_regression.py` — main entry point
|
|
7. `tests/test_symbolic_regression.py` — verification
|
|
|
|
### Phase 4: QUBO Enhancement
|
|
8. Use QUBO to select optimal expression from candidates
|
|
9. Use Hachimoji states to enforce diversity
|
|
|
|
## Key Advantage Over GP-ELITE
|
|
|
|
GP-ELITE uses genetic programming (random mutation + crossover).
|
|
SilverSight uses **chaos game** (deterministic IFS contraction) + **Hachimoji states** (structural classification).
|
|
|
|
This means:
|
|
- Deterministic: same input → same output
|
|
- Structured: expressions are classified by type, not just fitness
|
|
- Efficient: chaos game contracts faster than random search
|
|
|
|
## Test Cases
|
|
|
|
1. **Kepler's Third Law**: T = a^1.5 from 8 planets
|
|
2. **Simple polynomial**: y = 2x² + 3x + 1
|
|
3. **Trigonometric**: y = sin(x) + 0.5·cos(2x)
|
|
4. **Exponential**: y = exp(-x²)
|
|
5. **BMCTE entropy**: H(p) = f(N, p) from experiment data
|